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> <channel><title>Comments on: Creating Passionate Users: If Tech Companies Made Sudoku</title> <atom:link href="http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: perfil de usuario: cronos // men&#233;ame</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-99305</link> <dc:creator>perfil de usuario: cronos // men&#233;ame</dc:creator> <pubDate>Fri, 12 Jan 2007 15:25:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-99305</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] code name: sudoku alpha 1.0www.raphkoster.com/2006/05/26/creating-passionate-users-if-t... enviado por cronos el 03-06-2006 07:49 etiquetas: sudoku, diseÃ±o, web  sin comentariosen: bitÃ¡coras negativos: 0 karma: 0  43meneoscerrado [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] code name: sudoku alpha 1.0www.raphkoster.com/2006/05/26/creating-passionate-users-if-t&#8230; enviado por cronos el 03-06-2006 07:49 etiquetas: sudoku, diseÃ±o, web  sin comentariosen: bitÃ¡coras negativos: 0 karma: 0  43meneoscerrado [...]</p></div> ]]></content:encoded> </item> <item><title>By: Gregarius &#187; Pedro Jorge Romero</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-11981</link> <dc:creator>Gregarius &#187; Pedro Jorge Romero</dc:creator> <pubDate>Tue, 01 Aug 2006 21:13:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-11981</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Y aquÃ­ un anÃ¡lisis de la imagen. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Y aquÃ­ un anÃ¡lisis de la imagen. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Cynical Stuff &#187; Blog Archive &#187; Where Are the Good Sudoku Games?</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-9280</link> <dc:creator>Cynical Stuff &#187; Blog Archive &#187; Where Are the Good Sudoku Games?</dc:creator> <pubDate>Thu, 22 Jun 2006 11:02:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-9280</guid> <description>[...] A while ago I read a blog entry concerning how theÂ Sudoku gameÂ would look if tech companies had developed it. Sudoku is perfect, it argues; nothing more is needed, and would in fact lower the simplistic pleasure of the game. This is very true for the game itself, but - as another blog comments - computer games need to think about usability and the fun factor. Sudoku itself might be perfect, but computer implementations benefit from making the game more attractive, appealing and usable. Why else would we play it on a computer, rather than with a pen and paper? [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] A while ago I read a blog entry concerning how theÂ Sudoku gameÂ would look if tech companies had developed it. Sudoku is perfect, it argues; nothing more is needed, and would in fact lower the simplistic pleasure of the game. This is very true for the game itself, but &#8211; as another blog comments &#8211; computer games need to think about usability and the fun factor. Sudoku itself might be perfect, but computer implementations benefit from making the game more attractive, appealing and usable. Why else would we play it on a computer, rather than with a pen and paper? [...]</p></div> ]]></content:encoded> </item> <item><title>By: FeedShow: Pedro Jorge Romero</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-9016</link> <dc:creator>FeedShow: Pedro Jorge Romero</dc:creator> <pubDate>Mon, 19 Jun 2006 11:49:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-9016</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Y aquÃ­ un anÃ¡lisis de la imagen.Author: &quot;--&quot; &#160; &#160; &#160; Jugada Lucas con Blade Runner&#160;&#160; Date: Thu, 01 Jun 2006 17:25:02 +0200La jugada Lucas consiste en sacar continuamente versiones diferentes de las mismas pelÃ­culas. Y ahora van a intentar lo mismo con Blade Runner, porque hay gente a la que le gusta esa peli. Como la pelÃ­cula se sacÃ³ en los primeros tiempos del DVD, pues anda bastante escasa. Por tanto, para septiembre van a sacar la versiÃ³n llamada visiÃ³n del director (lÃ¡stima que el director fuese miope). Pero el aÃ±o que viene se cumplen los 25 aÃ±os de la peli, momento ideal para sacar mÃ¡s dinero. Por lo que planean sacar una ediciÃ³n especial que contendrÃ¡ la versiÃ³n original -conocida en algunos cÃ­rculos como &quot;la buena&quot;-, la ediciÃ³n internacional y la visiÃ³n del director. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Y aquÃ­ un anÃ¡lisis de la imagen.Author: &#8220;&#8211;&#8221; &nbsp; &nbsp; &nbsp; Jugada Lucas con Blade Runner&nbsp;&nbsp; Date: Thu, 01 Jun 2006 17:25:02 +0200La jugada Lucas consiste en sacar continuamente versiones diferentes de las mismas pelÃ­culas. Y ahora van a intentar lo mismo con Blade Runner, porque hay gente a la que le gusta esa peli. Como la pelÃ­cula se sacÃ³ en los primeros tiempos del DVD, pues anda bastante escasa. Por tanto, para septiembre van a sacar la versiÃ³n llamada visiÃ³n del director (lÃ¡stima que el director fuese miope). Pero el aÃ±o que viene se cumplen los 25 aÃ±os de la peli, momento ideal para sacar mÃ¡s dinero. Por lo que planean sacar una ediciÃ³n especial que contendrÃ¡ la versiÃ³n original -conocida en algunos cÃ­rculos como &#8220;la buena&#8221;-, la ediciÃ³n internacional y la visiÃ³n del director. [...]</p></div> ]]></content:encoded> </item> <item><title>By: raphkoster_rss: Creating Passionate Users: If Tech Companies Made Sudoku</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-7948</link> <dc:creator>raphkoster_rss: Creating Passionate Users: If Tech Companies Made Sudoku</dc:creator> <pubDate>Sun, 04 Jun 2006 22:37:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-7948</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/If Tech Companies Made Sudoku is a funny parody, but I think that ironically, it made me think the opposite. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/If" rel="nofollow">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/If</a> Tech Companies Made Sudoku is a funny parody, but I think that ironically, it made me think the opposite. [...]</p></div> ]]></content:encoded> </item> <item><title>By: meneame.net</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-7747</link> <dc:creator>meneame.net</dc:creator> <pubDate>Sat, 03 Jun 2006 05:49:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-7747</guid> <description>&lt;strong&gt;code name: sudoku alpha 1.0&lt;/strong&gt;
Sudoku es perfecto, simple y terriblemente adictivo, pero no me puedo imaginar quÃ© hubiera sucedido, si por ejemplo, Microsoft  lo hubiera diseÃ±ado. Seguramente no lo conocerÃ­amos como sudoku, sino, tal vez como Grid Masters IV o DeathNum Continuum,...</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p><strong>code name: sudoku alpha 1.0</strong></p><p>Sudoku es perfecto, simple y terriblemente adictivo, pero no me puedo imaginar quÃ© hubiera sucedido, si por ejemplo, Microsoft  lo hubiera diseÃ±ado. Seguramente no lo conocerÃ­amos como sudoku, sino, tal vez como Grid Masters IV o DeathNum Continuum,&#8230;</p></div> ]]></content:encoded> </item> <item><title>By: Si una empresa de tecnolog&#237;a hubiese inventado el Sudoku... - 2 de junio de 2006</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-7618</link> <dc:creator>Si una empresa de tecnolog&#237;a hubiese inventado el Sudoku... - 2 de junio de 2006</dc:creator> <pubDate>Fri, 02 Jun 2006 14:15:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-7618</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Y aquí un análisis de la imagen. [...]</p></div> ]]></content:encoded> </item> <item><title>By: ...on pampers, programming &#38; pitching manure: Carnival of Gamers #15: Hard Times Besiege the Midway</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-7349</link> <dc:creator>...on pampers, programming &#38; pitching manure: Carnival of Gamers #15: Hard Times Besiege the Midway</dc:creator> <pubDate>Thu, 01 Jun 2006 10:47:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-7349</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] As if all of that werenï¿½t enough, weï¿½re also giving a series of lectures here at the carnival, all talking about how to build your own rides and games:Raph, Theorist of Fun, points us to a Sodoku design parody and questions whether it&#039;s actually good design. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] As if all of that werenï¿½t enough, weï¿½re also giving a series of lectures here at the carnival, all talking about how to build your own rides and games:Raph, Theorist of Fun, points us to a Sodoku design parody and questions whether it&#8217;s actually good design. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; The Sunday Poem: Paring Away</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-7217</link> <dc:creator>Raph&#8217;s Website &#187; The Sunday Poem: Paring Away</dc:creator> <pubDate>Sun, 28 May 2006 18:28:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-7217</guid> <description>[...] Doing something a little bit different again. I have posted this poem before, but I wanted to talk a little bit about taking things away, since I was so recently on the topic of adding things in. And for those of you who don&#8217;t usually read the Sunday Poems, this one actually has game design relevance! [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Doing something a little bit different again. I have posted this poem before, but I wanted to talk a little bit about taking things away, since I was so recently on the topic of adding things in. And for those of you who don&#8217;t usually read the Sunday Poems, this one actually has game design relevance! [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/comment-page-1/#comment-7157</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Sat, 27 May 2006 05:54:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/26/creating-passionate-users-if-tech-companies-made-sudoku/#comment-7157</guid> <description>Yeah, but the reader doesn&#039;t always learn what you want him to, neh? Kinda like games. Raph just cheated. =P</description> <content:encoded><![CDATA[<p>Yeah, but the reader doesn&#8217;t always learn what you want him to, neh? Kinda like games. Raph just cheated. =P</p> ]]></content:encoded> </item> </channel> </rss>
