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Portable identityMay 25th, 2006 |
3pointD.com picks up on the discussion on horses and governance (alas, without using the horse metaphor!) and offers,
The alternative is a distributed metaverse in which a series of online spaces exist not in a contiguous pile but as loosely connected locations on a metaversal web, much as Web sites are connected today. Some of these would be public, some would be private, some would be restricted to a certain group of people. Instead of one administrator, you have thousands or millions. Instead of your inventory and avatar and all that’s associated with it existing in one place, dependent on that place’s back-end, those things exist in portable fashion.
Under this model — in which you can host your own corner of the virtual world (or have it hosted for you through a hosting service) — exit costs are radically reduced. If I leave a loosely connected space in the distributed metaverse, all I lose is access to that space. My inventory and identity go with me. The administrator may lose the income associated with my activities there, but small spaces are much less costly to run, so my power over the administrator is reduced (though not eliminated). The people have more power, much as Prok envisions. (If the network is built on an open-source, peer-to-peer architecture, the people have even more power.)
I think this misses one critical architecture component, which is identity. “My inventory and identity go with me.”
How?
First, it assumes that all these connected worlds are operating under one single personal identity structure, which is highly unlikely. One of the first things to go when you allow users to each run worlds is compatibility between identities. We’ve seen it in the past, when certain mud codebases became near-standards — quickly, things diverged, and character portability became impossible.
You could have some guarantor of identity, but that guarantor would have to be external to all the above, and then it would once again be in the position of power described earlier, albeit more like a namespace operator. You’d have to replicate all of the Internet infrastructure for things like identity attacks, namespace management, root servers, etc.
This all aside from the fact that Trip Hawkins and 3DO reportedly patented avatar transfer from world to world sometime in the mid-90s.
But really, the second point is the other rub: people do not and will not want one identity. They will want one per space, most likely.
Anyway, broadly speaking, other than picking those nits, I agree overall. And that’s part of why I don’t see any of the walled garden services as being the metaverse. But I also do not see it as solving the administrative issues within any given world. Some worlds will be popular, some won’t, there will be people who demand a say in how those worlds are governed and who are not the world owners, and we’ll be back at the same situation Prokofy decries, only within a node within a network, instead of in a walled garden.

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dependent on that place’s back-end, those things exist in portable fashion. … This all aside from the fact that Trip Hawkins and 3DO reportedly patented avatar transfer from world to world sometime in the mid-90s. … Original post:Portable identity by at Google Blog Search: 90s fashion
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