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Not again…May 4th, 2006 |
CNet reports that Oblivion get re-rated, because underneath all the clothes, the avatars are naked and a mod can reveal that.
You pretty much have to include a nude or near-nude model in order to have a good clothing system, because anything drawn onto the base model will show through when you do certain clothing types. You could, of course,go to the extra lengths to have alternate underwear sets drawn onto alternate base models, so that there’s always a base model to choose from that works with a given piece of clothing, but what an asset nightmare.
The real question in this case is different: why is Barbie-level nudity mature? Is the art on the base nude models not Barbie-level? If not, why not? If so, then what’s the problem? We give Barbies to very young kids with no qualms…

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[...] Comments [...]
[...] I was reading some about this on Raph Koster’s site. He mentioned the fact that it is quite common for any game that uses variable clothing to have their base models be nude so that base colors don’t interfere. Changing this would require a lot of extra base models created with various underwear to work with all of the available clothing. Here’s a link. http://www.raphkoster.com/2006/05/04/not-again/ [...]
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[...] With regard to violence, Bethesda advised the ESRB during the ratings process that violence and blood effects were “frequent” in the game – checking the box on the form that is the maximum warning. We further advised that the game contained occasional torture, vulgar acts, and gore. We gave accurate answers and descriptions about the type and frequency of violence that appears in the game. We submitted a 60-page document listing the explicit language, acts, and scenes in the game. Oblivion packaging already contains warnings for “Violence” and “Blood and Gore. To be fair, Bethesda may not have ever intended such “skins” to be used for the purposes of titillation. Indeed, they may have been the dreamchild of some 14 year old hacker who wrangled access to base model skins from the game’s code. Explains Raph Koster, design guru:You pretty much have to include a nude or near-nude model in order to have a good clothing system, because anything drawn onto the base model will show through when you do certain clothing types. You could, of course,go to the extra lengths to have alternate underwear sets drawn onto alternate base models, so that there’s always a base model to choose from that works with a given piece of clothing, but what an asset nightmare. Indeed, but do skin mods regularly include fully-realised nipples? Bethesda may not be as innocent as they make themselves out to be, as evidenced in the ESRB’s response:When we brought the topless female images to Bethesda Softworks’ attention, they confirmed that the art file existed in a fully rendered form in the code on the game disc. The ESRB’s investigation found that the mod allowed users to change the filename for the female character mesh in order to access the art file that was created by Bethesda. While true that a modification was required to access this file, the changes we implemented last year – expanding our disclosure rules to include locked-out content – were made to prevent these kinds of situations Modding a game is not something most people would have the first clue about, so we’re talking about a very small minority of PC users who would be able to access these so-called dirty pictures (I’d love to see how the conservative right in America would respond to Page 3). The Xbox 360 version of the game is (supposedly) unalterable). So should we blame the modders for once again dragging the reputation of the games industry into the gutter in the minds of US politicians? John Romero, the man who has famously released code to most of his titles to the modding community, suggested that modders had better watch out:That modders are now screwing up the industry they’re supposed to be helping. In 1993 we opened up all our data to the industrious and ambitious folks out there who want to see what it’s like to be able to make their favorite game a little more like what they’d want…..and get a taste of being a semi-game designer in the process. The most awesome example of what this philosophy has brought is CounterStrike. [...]
[...] Explains Raph Koster: "You pretty much have to include a nude or near-nude model in order to have a good clothing system, because anything drawn onto the base model will show through when you do certain clothing types. You could, of course,go to the extra lengths to have alternate underwear sets drawn onto alternate base models, so that there’s always a base model to choose from that works with a given piece of clothing, but what an asset nightmare." [...]
[...] Not again… [...]