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	<title>Comments on: Supernova, last year</title>
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	<link>http://www.raphkoster.com/2006/04/12/supernova-last-year/</link>
	<description>Raph Koster&apos;s personal website: MMOs, gaming, writing, art, music, books</description>
	<pubDate>Sun, 07 Sep 2008 22:44:24 +0000</pubDate>
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		<title>By: Supernova 2006 - Weblog</title>
		<link>http://www.raphkoster.com/2006/04/12/supernova-last-year/#comment-5244</link>
		<dc:creator>Supernova 2006 - Weblog</dc:creator>
		<pubDate>Mon, 17 Apr 2006 18:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=435#comment-5244</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Legendary game designer Raph Koster recalls some insightful comments from his panel at Supernova 2005, which he labels &#8220;[o]ne of the best conferences I attended last year.&#8221;  Posted by Kevin Werbach on 04/17 at 06:12 AM  (0) Comments and Trackbacks &#8226; Permalink       Community Connection Media Center Connected Innovators   Subscribe to RSS  Premium Sponsor [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] Legendary game designer Raph Koster recalls some insightful comments from his panel at Supernova 2005, which he labels &#8220;[o]ne of the best conferences I attended last year.&#8221;  Posted by Kevin Werbach on 04/17 at 06:12 AM  (0) Comments and Trackbacks &#8226; Permalink       Community Connection Media Center Connected Innovators   Subscribe to RSS  Premium Sponsor [...]<!--%kramer-ref-post%--></p>
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		<title>By: chabuhi</title>
		<link>http://www.raphkoster.com/2006/04/12/supernova-last-year/#comment-5171</link>
		<dc:creator>chabuhi</dc:creator>
		<pubDate>Thu, 13 Apr 2006 12:47:22 +0000</pubDate>
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		<description>No shocker here, but I would much rather interact, problem-solve, socialize, and use my brain in general with a game (computer or otherwise) than sit my ass in front of a TV and have "entertainment" passively pushed into me.</description>
		<content:encoded><![CDATA[<p>No shocker here, but I would much rather interact, problem-solve, socialize, and use my brain in general with a game (computer or otherwise) than sit my ass in front of a TV and have &#8220;entertainment&#8221; passively pushed into me.</p>
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		<title>By: Faith</title>
		<link>http://www.raphkoster.com/2006/04/12/supernova-last-year/#comment-5169</link>
		<dc:creator>Faith</dc:creator>
		<pubDate>Thu, 13 Apr 2006 10:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=435#comment-5169</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Comments [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] Comments [...]<!--%kramer-ref-post%--></p>
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		<title>By: Ross Mayfield's Weblog</title>
		<link>http://www.raphkoster.com/2006/04/12/supernova-last-year/#comment-64971</link>
		<dc:creator>Ross Mayfield's Weblog</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=435#comment-64971</guid>
		<description>&lt;!--%kramer-pre%--&gt;  Perhaps when the tools of production are evenly distributed, but the culture doesn't follow.  Part of what I guess is happening in SL is distorted rates of change.  See, I remember when I first met Raph at Supernova and he said something to the effect of, "we gamers are evolving faster than you n00bs." People believed intellectual property rule of law was established, and then the game changed.  Only the Marxists&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->  Perhaps when the tools of production are evenly distributed, but the culture doesn&#8217;t follow.  Part of what I guess is happening in SL is distorted rates of change.  See, I remember when I first met Raph at Supernova and he said something to the effect of, &#8220;we gamers are evolving faster than you n00bs.&#8221; People believed intellectual property rule of law was established, and then the game changed.  Only the Marxists<!--%kramer-post%--></p>
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