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> <channel><title>Comments on: Are MUDs and MMORPGs the same thing?</title> <atom:link href="http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Welcome back to me! - Top Mud Sites Forum</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-161903</link> <dc:creator>Welcome back to me! - Top Mud Sites Forum</dc:creator> <pubDate>Wed, 05 May 2010 19:31:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-161903</guid> <description>[...]  Personally I consider them to be pretty much the same. Or as Raph Koster phrased it in his article Are MUDs and MMORPGs the same thing?, &quot;...in many ways, there are far larger differences between certain kinds of text muds than [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]  Personally I consider them to be pretty much the same. Or as Raph Koster phrased it in his article Are MUDs and MMORPGs the same thing?, &quot;&#8230;in many ways, there are far larger differences between certain kinds of text muds than [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMORPGs: just another stick in the MUD &#171; Thumb Butler</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-134601</link> <dc:creator>MMORPGs: just another stick in the MUD &#171; Thumb Butler</dc:creator> <pubDate>Tue, 26 Feb 2008 09:20:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-134601</guid> <description>[...] Are MUDs and MMORPGs the same thing? [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Are MUDs and MMORPGs the same thing? [...]</p></div> ]]></content:encoded> </item> <item><title>By: Guild Wars PT :: Fansite Português - Bem-vindo ao mundo dos Graphical MUDs</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-130773</link> <dc:creator>Guild Wars PT :: Fansite Português - Bem-vindo ao mundo dos Graphical MUDs</dc:creator> <pubDate>Tue, 11 Dec 2007 04:00:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-130773</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] que esteve ligado à criação de jogos como Ultima Online e Star Wars Galaxies) defende no seu site esta ideia. Outros optam por tratar os dois conceitos, embora com muitas similaridades, de forma [...]</p></div> ]]></content:encoded> </item> <item><title>By: StumbleUpon &#187; Your page is now on StumbleUpon!</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-130706</link> <dc:creator>StumbleUpon &#187; Your page is now on StumbleUpon!</dc:creator> <pubDate>Sun, 09 Dec 2007 00:28:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-130706</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Your page is on StumbleUpon [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Your page is on StumbleUpon [...]</p></div> ]]></content:encoded> </item> <item><title>By: Love of Small MU*s - Top Mud Sites Forum</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-129065</link> <dc:creator>Love of Small MU*s - Top Mud Sites Forum</dc:creator> <pubDate>Tue, 23 Oct 2007 17:14:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-129065</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Re: Love of Small MU*s     Incidentally, good post from Raph on this very subject: Raph&#8217;s Website » Are MUDs and MMORPGs the same thing? [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Categories of virtual world</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-128302</link> <dc:creator>Raph&#8217;s Website &#187; Categories of virtual world</dc:creator> <pubDate>Tue, 02 Oct 2007 20:10:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-128302</guid> <description>[...] where I point people at a few lengthy posts from the past, such as the one where I point out that client display is irrelevant to whether or not something is a virtual world. After all, Second Life with no users logged in is still a virtual world. Second Life with a [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] where I point people at a few lengthy posts from the past, such as the one where I point out that client display is irrelevant to whether or not something is a virtual world. After all, Second Life with no users logged in is still a virtual world. Second Life with a [...]</p></div> ]]></content:encoded> </item> <item><title>By: who came up with the rectangular coordinate system and what else do we call?: Web Search Results from Answers.com</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-126921</link> <dc:creator>who came up with the rectangular coordinate system and what else do we call?: Web Search Results from Answers.com</dc:creator> <pubDate>Thu, 30 Aug 2007 18:42:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-126921</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] coordinate system is called Cartesian, and it is the one ...www.scifi-az.com/articles/wwsf1006.pdfRaphâ€™s Website Â» Are MUDs and MMORPGs the same thing?What it cannot do is add a Cartesian coordinate system on top of a world that  lacks one. ...... As [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] coordinate system is called Cartesian, and it is the one &#8230;www.scifi-az.com/articles/wwsf1006.pdfRaphâ€™s Website Â» Are MUDs and MMORPGs the same thing?What it cannot do is add a Cartesian coordinate system on top of a world that  lacks one. &#8230;&#8230; As [...]</p></div> ]]></content:encoded> </item> <item><title>By: Mind Booster Noori: Another day of links</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-125364</link> <dc:creator>Mind Booster Noori: Another day of links</dc:creator> <pubDate>Wed, 11 Jul 2007 13:39:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-125364</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] written from a Virtual World&#039;s guru telling what I&#039;ve been trying to tell people for years now: MUDs and MMORPGs are the same thing.cog is now officially the new TPF Community Relations Leader, congrats!When IP laws go into Virtual [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] written from a Virtual World&#8217;s guru telling what I&#8217;ve been trying to tell people for years now: MUDs and MMORPGs are the same thing.cog is now officially the new TPF Community Relations Leader, congrats!When IP laws go into Virtual [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; SL in a browser</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-125313</link> <dc:creator>Raph&#8217;s Website &#187; SL in a browser</dc:creator> <pubDate>Mon, 09 Jul 2007 18:16:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-125313</guid> <description>[...] Log in here to try out an Ajax client that talks to Second Life and gives you access to the basics of chat and teleportation. It&#8217;s the work of a student named Katharine Berry, and a great demonstration of why MUDs and MMORPGs (and virtual worlds!) are the same thing. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Log in here to try out an Ajax client that talks to Second Life and gives you access to the basics of chat and teleportation. It&#8217;s the work of a student named Katharine Berry, and a great demonstration of why MUDs and MMORPGs (and virtual worlds!) are the same thing. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Virtually a World &#124; Broken Toys</title><link>http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/comment-page-3/#comment-123866</link> <dc:creator>Virtually a World &#124; Broken Toys</dc:creator> <pubDate>Fri, 15 Jun 2007 20:52:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=417#comment-123866</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/  1. Underlying automated rules: a simulation running that defines the worldâ€™s physics. 2. Players represent individuals within the world, at some level, though they may control more than one entity. 3. Real-time interaction with the world. 4. The world is shared. 5. The world is persistent to some degree. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/" rel="nofollow">http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/</a> 1. Underlying automated rules: a simulation running that defines the worldâ€™s physics. 2. Players represent individuals within the world, at some level, though they may control more than one entity. 3. Real-time interaction with the world. 4. The world is shared. 5. The world is persistent to some degree. [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
