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	<title>Comments on: WoW or SL?</title>
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	<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/</link>
	<description>Raph Koster's personal website: MMOs, gaming, writing, art, music, books</description>
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		<title>By: In the Metasphere 4/2/06 &#171; The Electric Sheep Company</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-143857</link>
		<dc:creator>In the Metasphere 4/2/06 &#171; The Electric Sheep Company</dc:creator>
		<pubDate>Wed, 07 Jan 2009 19:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-143857</guid>
		<description>[...] other Metasphere news, Raph Koster asks, &#8220;Hasn’t anyone else noticed that all of our virtual worlds — yes, even Second Life — [...]</description>
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<p>[...] other Metasphere news, Raph Koster asks, &#8220;Hasn’t anyone else noticed that all of our virtual worlds — yes, even Second Life — [...]</p>
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		<title>By: GRABBINGSAND: LOAD &#8220;*&#8221;,8,1 and press RETURN. &#187; Blog Archive &#187; Gaming Your Way To The Top</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-5462</link>
		<dc:creator>GRABBINGSAND: LOAD &#8220;*&#8221;,8,1 and press RETURN. &#187; Blog Archive &#187; Gaming Your Way To The Top</dc:creator>
		<pubDate>Mon, 24 Apr 2006 16:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-5462</guid>
		<description>[...] Of course, there are others who disagree and still others who see many of these MMOs as just the latest evolution of AOL. [...]</description>
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<p>[...] Of course, there are others who disagree and still others who see many of these MMOs as just the latest evolution of AOL. [...]</p>
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		<title>By: Corey Bridges</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4876</link>
		<dc:creator>Corey Bridges</dc:creator>
		<pubDate>Mon, 03 Apr 2006 19:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4876</guid>
		<description>Here&#039;s some data and analysis that&#039;s germaine to this discussion. This info is *part* of what inspired us to found Multiverse, but it shouldn&#039;t really feel like too much of a Multiverse commercial. 

For those of you who are curious, here&#039;s the punchline in advance: while reading through the info below, change 1995 to 2006, substitute WoW for AOL, and substitute Multiverse for Netscape, and you&#039;ll see what we think about the remarkable similarities that you all have rightly noted:

&lt;strong&gt;ONLINE &quot;WORLDS&quot; IN 1995:
&lt;/strong&gt;

&lt;strong&gt;* Few big competitors&lt;/strong&gt;

 - AOL: 5Million subcribers @ about $15-$20/month

 - CompuServe, Prodigy, etc.


&lt;strong&gt;* Expensive to build and launch&lt;/strong&gt;

  - Each based on proprietary technology

  - Exclusive content

&lt;strong&gt;* No synergy between worlds &lt;/strong&gt;

  - No shared communication

  - No shared interaction areas

&lt;strong&gt; * Significant friction for new users&lt;/strong&gt;

  - Separate installs

  - Separate billing registrations

  - Arbitrarily different user interfaces

Then along comes the Netscape platform, bringing or at least enabling these features:

&lt;strong&gt;NETSCAPE PLATFORM IN 1995&lt;/strong&gt;
&lt;strong&gt;* Scalable, customizable platform (especially servers)&lt;/strong&gt;

&lt;strong&gt;* Free, easy-to-use tools&lt;/strong&gt;

&lt;strong&gt;* Content standards -- HTML, JPG, etc.&lt;/strong&gt;

&lt;strong&gt;* Free universal client -- the browser&lt;/strong&gt;

This platform led to the mainstreaming of the World Wide Web, which, as everyone has noted, changed everything. Suddenly all the stuff below became economically feasible.

&lt;strong&gt;WORLD WIDE WEB&lt;/strong&gt;
&lt;strong&gt;* Startups, not existing monolithic companies, drive innovation&lt;/strong&gt;

- Yahoo, eBay, Amazon, Google

&lt;strong&gt;* New forms of content&lt;/strong&gt;

- Targeted or niche content

- Social networks (mySpace, et al)

- User-created content (blogs, podcasts)

&lt;strong&gt;* New business models&lt;/strong&gt;

- Advertising

- Sponsorships

- Commerce transactions


So just to tie this back on-topic, I think it&#039;s going to be a case where a virtual-world development platform makes it economically feasible for people to really kick forward the state of the art.

--Corey (Exec Producer, Multiverse)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s some data and analysis that&#8217;s germaine to this discussion. This info is *part* of what inspired us to found Multiverse, but it shouldn&#8217;t really feel like too much of a Multiverse commercial. </p>
<p>For those of you who are curious, here&#8217;s the punchline in advance: while reading through the info below, change 1995 to 2006, substitute WoW for AOL, and substitute Multiverse for Netscape, and you&#8217;ll see what we think about the remarkable similarities that you all have rightly noted:</p>
<p><strong>ONLINE &#8220;WORLDS&#8221; IN 1995:<br />
</strong></p>
<p><strong>* Few big competitors</strong></p>
<p> &#8211; AOL: 5Million subcribers @ about $15-$20/month</p>
<p> &#8211; CompuServe, Prodigy, etc.</p>
<p><strong>* Expensive to build and launch</strong></p>
<p>  &#8211; Each based on proprietary technology</p>
<p>  &#8211; Exclusive content</p>
<p><strong>* No synergy between worlds </strong></p>
<p>  &#8211; No shared communication</p>
<p>  &#8211; No shared interaction areas</p>
<p><strong> * Significant friction for new users</strong></p>
<p>  &#8211; Separate installs</p>
<p>  &#8211; Separate billing registrations</p>
<p>  &#8211; Arbitrarily different user interfaces</p>
<p>Then along comes the Netscape platform, bringing or at least enabling these features:</p>
<p><strong>NETSCAPE PLATFORM IN 1995</strong><br />
<strong>* Scalable, customizable platform (especially servers)</strong></p>
<p><strong>* Free, easy-to-use tools</strong></p>
<p><strong>* Content standards &#8212; HTML, JPG, etc.</strong></p>
<p><strong>* Free universal client &#8212; the browser</strong></p>
<p>This platform led to the mainstreaming of the World Wide Web, which, as everyone has noted, changed everything. Suddenly all the stuff below became economically feasible.</p>
<p><strong>WORLD WIDE WEB</strong><br />
<strong>* Startups, not existing monolithic companies, drive innovation</strong></p>
<p>- Yahoo, eBay, Amazon, Google</p>
<p><strong>* New forms of content</strong></p>
<p>- Targeted or niche content</p>
<p>- Social networks (mySpace, et al)</p>
<p>- User-created content (blogs, podcasts)</p>
<p><strong>* New business models</strong></p>
<p>- Advertising</p>
<p>- Sponsorships</p>
<p>- Commerce transactions</p>
<p>So just to tie this back on-topic, I think it&#8217;s going to be a case where a virtual-world development platform makes it economically feasible for people to really kick forward the state of the art.</p>
<p>&#8211;Corey (Exec Producer, Multiverse)</p>
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		<title>By: Raph&#8217;s Website &#187; Monthly Report, March 2006</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4847</link>
		<dc:creator>Raph&#8217;s Website &#187; Monthly Report, March 2006</dc:creator>
		<pubDate>Sun, 02 Apr 2006 22:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4847</guid>
		<description>[...] WoW or SL? [...]</description>
		<content:encoded><![CDATA[<div style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff">
<p>[...] WoW or SL? [...]</p>
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		<title>By: The Daily Graze &#187; In the Metasphere 4/2/06</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4837</link>
		<dc:creator>The Daily Graze &#187; In the Metasphere 4/2/06</dc:creator>
		<pubDate>Sun, 02 Apr 2006 15:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4837</guid>
		<description>[...] In other Metasphere news, Raph Koster asks, &#8220;Hasn’t anyone else noticed that all of our virtual worlds — yes, even Second Life — are more like AOL circa 1992 than they are like the web today?&#8221;. [...]</description>
		<content:encoded><![CDATA[<div style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff">
<p>[...] In other Metasphere news, Raph Koster asks, &#8220;Hasn’t anyone else noticed that all of our virtual worlds — yes, even Second Life — are more like AOL circa 1992 than they are like the web today?&#8221;. [...]</p>
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		<title>By: Psychochild&#8217;s Blog &#187; Change is in the air</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4761</link>
		<dc:creator>Psychochild&#8217;s Blog &#187; Change is in the air</dc:creator>
		<pubDate>Thu, 30 Mar 2006 19:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4761</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] (Raph also pointed out this quote in a blog entry.) [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...] (Raph also pointed out this quote in a blog entry.) [...]<!--%kramer-ref-post%--></p>
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		<title>By: Almagill</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4740</link>
		<dc:creator>Almagill</dc:creator>
		<pubDate>Thu, 30 Mar 2006 12:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4740</guid>
		<description>/aol ;)

Tho have to agree, some games are more AOL than others. 

WoW or SL... my money&#039;s on the &#039;something else&#039; option.</description>
		<content:encoded><![CDATA[<p>/aol <img src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Tho have to agree, some games are more AOL than others. </p>
<p>WoW or SL&#8230; my money&#8217;s on the &#8216;something else&#8217; option.</p>
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		<title>By: Michael Chui</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4730</link>
		<dc:creator>Michael Chui</dc:creator>
		<pubDate>Thu, 30 Mar 2006 07:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4730</guid>
		<description>I think it would be interesting if Linden Lab permitted payment in the form of hardware... Someone tell them to think about it. They could wipe the hardware to make sure there aren&#039;t any viruses or anything, and then hook it in, which shouldn&#039;t be terribly hard, I can&#039;t imagine.

Then people would be able to help them grow as they wished. Of course, it&#039;s kinda non-refundable. =P</description>
		<content:encoded><![CDATA[<p>I think it would be interesting if Linden Lab permitted payment in the form of hardware&#8230; Someone tell them to think about it. They could wipe the hardware to make sure there aren&#8217;t any viruses or anything, and then hook it in, which shouldn&#8217;t be terribly hard, I can&#8217;t imagine.</p>
<p>Then people would be able to help them grow as they wished. Of course, it&#8217;s kinda non-refundable. =P</p>
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		<title>By: dhask</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4711</link>
		<dc:creator>dhask</dc:creator>
		<pubDate>Wed, 29 Mar 2006 23:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4711</guid>
		<description>Second Life&#039;s most limiting factor is the scarcity of resources.  In a Multiverse kind of world, resources should be bounded by what users are willing to bring to the table, not by either central server capacity or artificial scarcity for economic reasons.

Like the Web, this can only be achieved by decentralising the virtual worlds.  Trucegore reinforces this view, pointing out how difficult it is, politically and technically, to centrally manage user submissions.  Imagine how drab the Web would be if all content on it were vetted and managed by a single entity!

It&#039;s also important when using a &quot;90%/10%&quot; craptasticy rule to bear in mind that different audiences have a different idea of &quot;crap.&quot;  MySpace is a perfect example.  To me, more like 99.9% of MySpace pages are crap.  However, as more people I know start using MySpace, my own interest in pages there grows, and more of those pages become relevant to me.

MySpace is a fractal reiteration of the greater Web.  Individuals create content, link to other content they like, and after you discover an entry point by word of mouth or other means, you can create your own network of interesting (to you) pages.  There is a very low entry cost to adding your own content to the mix.

Virtual worlds are not like that yet.  Second Life provides a vastly lower entry cost to adding content than ever before, but in my opinion, it&#039;s still not low enough: the starting handkerchief of land is both hard to connect to and too small for interesting results.  It&#039;s the virtual world equivalent of one page containing no more than 5kb of text and images.

Also compare the wealth and variety of text-based virtual worlds compared to graphical virtual worlds.  We have the tools available right now for end users to be creating graphical environments -- look at FPS maps, Second Life&#039;s content creation tools, and similar devices -- but we don&#039;t have the tools to be hosting graphical virtual worlds ourselves.

The &quot;something else&quot; in my view will be the system that lets users easily create their own virtual worlds, and share those worlds with their friends.  From there will grow a new Web, whose userbase will rival the userbase of the greatest virtual space currently known -- the World Wide Web.</description>
		<content:encoded><![CDATA[<p>Second Life&#8217;s most limiting factor is the scarcity of resources.  In a Multiverse kind of world, resources should be bounded by what users are willing to bring to the table, not by either central server capacity or artificial scarcity for economic reasons.</p>
<p>Like the Web, this can only be achieved by decentralising the virtual worlds.  Trucegore reinforces this view, pointing out how difficult it is, politically and technically, to centrally manage user submissions.  Imagine how drab the Web would be if all content on it were vetted and managed by a single entity!</p>
<p>It&#8217;s also important when using a &#8220;90%/10%&#8221; craptasticy rule to bear in mind that different audiences have a different idea of &#8220;crap.&#8221;  MySpace is a perfect example.  To me, more like 99.9% of MySpace pages are crap.  However, as more people I know start using MySpace, my own interest in pages there grows, and more of those pages become relevant to me.</p>
<p>MySpace is a fractal reiteration of the greater Web.  Individuals create content, link to other content they like, and after you discover an entry point by word of mouth or other means, you can create your own network of interesting (to you) pages.  There is a very low entry cost to adding your own content to the mix.</p>
<p>Virtual worlds are not like that yet.  Second Life provides a vastly lower entry cost to adding content than ever before, but in my opinion, it&#8217;s still not low enough: the starting handkerchief of land is both hard to connect to and too small for interesting results.  It&#8217;s the virtual world equivalent of one page containing no more than 5kb of text and images.</p>
<p>Also compare the wealth and variety of text-based virtual worlds compared to graphical virtual worlds.  We have the tools available right now for end users to be creating graphical environments &#8212; look at FPS maps, Second Life&#8217;s content creation tools, and similar devices &#8212; but we don&#8217;t have the tools to be hosting graphical virtual worlds ourselves.</p>
<p>The &#8220;something else&#8221; in my view will be the system that lets users easily create their own virtual worlds, and share those worlds with their friends.  From there will grow a new Web, whose userbase will rival the userbase of the greatest virtual space currently known &#8212; the World Wide Web.</p>
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		<title>By: Clickable Culture</title>
		<link>http://www.raphkoster.com/2006/03/28/wow-or-sl/comment-page-1/#comment-4703</link>
		<dc:creator>Clickable Culture</dc:creator>
		<pubDate>Wed, 29 Mar 2006 22:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/03/28/wow-or-sl/#comment-4703</guid>
		<description>&lt;strong&gt;Today&apos;s Virtual Worlds Are Yesterday&apos;s AOL&lt;/strong&gt;

Raph Koster asks &quot;Hasn&#8217;t anyone else noticed that all of our virtual worlds &#8212; yes, even Second Life &#8212; are more like AOL circa 1992 than they are like the web today?&quot; Well, Raph, since you asked... Feb. 12, 2005: &quot;Second...</description>
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<p><strong>Today&apos;s Virtual Worlds Are Yesterday&apos;s AOL</strong></p>
<p>Raph Koster asks &quot;Hasn&#8217;t anyone else noticed that all of our virtual worlds &#8212; yes, even Second Life &#8212; are more like AOL circa 1992 than they are like the web today?&quot; Well, Raph, since you asked&#8230; Feb. 12, 2005: &quot;Second&#8230;</p>
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