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> <channel><title>Comments on: GDC Day Two: putting the fun in functional</title> <atom:link href="http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&#8217;s Website &#187;</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-5197</link> <dc:creator>Raph&#8217;s Website &#187;</dc:creator> <pubDate>Sat, 15 Apr 2006 01:13:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-5197</guid> <description>[...] Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding some fun factor: game-like qualities like collecting, ranking, and so on. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding some fun factor: game-like qualities like collecting, ranking, and so on. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-4371</link> <dc:creator>Raph</dc:creator> <pubDate>Wed, 22 Mar 2006 08:18:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-4371</guid> <description>Heh, Kim, I meant to cross post the text over to the Wiki, but you keep beating me to it! :)</description> <content:encoded><![CDATA[<p>Heh, Kim, I meant to cross post the text over to the Wiki, but you keep beating me to it! <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Mobile Gaming Summit - GDC2006WIKI</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-4361</link> <dc:creator>Mobile Gaming Summit - GDC2006WIKI</dc:creator> <pubDate>Wed, 22 Mar 2006 00:34:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-4361</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Mobile Gaming Summit Tuesday Putting the Fun in Functional - Raph has posted a summary of the session here. Slides were promised to be posted on Shufflebrain    Retrieved from &quot;http://www.dennisonstudio.com/wiki/index.php/Mobile_Gaming_Summit&quot; [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Mobile Gaming Summit Tuesday Putting the Fun in Functional &#8211; Raph has posted a summary of the session here. Slides were promised to be posted on Shufflebrain    Retrieved from &#8220;http://www.dennisonstudio.com/wiki/index.php/Mobile_Gaming_Summit&#8221; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Kim Pallister</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-4359</link> <dc:creator>Kim Pallister</dc:creator> <pubDate>Tue, 21 Mar 2006 23:48:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-4359</guid> <description>&gt;Under that definition, ebay is a game.
I suppose you could argue that it is. Play consists of two verbs: Searching and Bidding.
My wife often walks away from the computer to tell me &quot;I WON!&quot; - the same words *and tone* I might use after a gaming session.
Hmm...</description> <content:encoded><![CDATA[<p>&gt;Under that definition, ebay is a game.</p><p>I suppose you could argue that it is. Play consists of two verbs: Searching and Bidding.</p><p>My wife often walks away from the computer to tell me &#8220;I WON!&#8221; &#8211; the same words *and tone* I might use after a gaming session.</p><p>Hmm&#8230;</p> ]]></content:encoded> </item> <item><title>By: apophenia: Friendster lost steam. Is MySpace just a fad?</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-4356</link> <dc:creator>apophenia: Friendster lost steam. Is MySpace just a fad?</dc:creator> <pubDate>Tue, 21 Mar 2006 21:56:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-4356</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] GDC Day Two Notes: Putting the Fun in Functional [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] GDC Day Two Notes: Putting the Fun in Functional [...]</p></div> ]]></content:encoded> </item> <item><title>By: categories &#124; The Cesspit.</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-4355</link> <dc:creator>categories &#124; The Cesspit.</dc:creator> <pubDate>Tue, 21 Mar 2006 21:17:24 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-4355</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Bloggers GDC Day Two: putting the fun in functional 40 min 53 sec old, Raph&#039;s Koster Website Unofficial GDC Blogger Bar Meetup 4 hours 10 min old, Lost Garden - Danc Mt Dew Restores Mana 4 hours 35 min old, AFK Gamer - Foton GDC 2006 Wiki 4 hours 59 min old, Raph&#039;s Koster Website DDO: The Second Day 5 hours 9 min old, KillTenRats - Ethic Ladybug 5 hours 57 min old, Amber Night World vs. Game 7 hours 21 min old, Tobold Quick Hits From the MMO World 8 hours 17 min old, Aggro Me WoW Journal - 21-March-2006 9 hours 51 min old, Tobold Alliance are shamanphobic racists. 13 hours 3 min old, MMODIG - unbeliever Community: The Ultimate Retention Tool 13 hours 12 min old, Nerfbat - Grouchy Gnome Familiar Activities, Familiar Anticipation 14 hours 28 min old, Geldon Categories of Bad 14 hours 46 min old, Zen of Design - Ubiq GDC day one 14 hours 55 min old, Raph&#039;s Koster Website Chuck Norris and GDC 17 hours 14 min old, Nerfbat - Grouchy Gnome More Than a Pretty Face 20 hours 10 min old, Terra Nova - Academics playground Goodbye ToonTown 20 hours 25 min old, KillTenRats - Ethic Vanguard’s Beta Break AND the Chamber of Leaks 22 hours 16 min old, Pitfalls - Krones Brave New World 23 hours 26 min old, KillTenRats - Ethic Waiting for the “aha” moment with OpenGL 23 hours 58 min old, Mischiefbox How to interview a C++ programmer 1 day 3 hours old, Mischiefbox DDO redux 1 day 3 hours old, Amber Night A Couple of Quick Links 1 day 4 hours old, Zen of Design - Ubiq DDO: My First Impressions 1 day 5 hours old, KillTenRats - Ethic If You Want To Keep Custody Of Your Children, Stay Away From Goat Masks 1 day 5 hours old, BrokenToys - Lum more [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Bloggers GDC Day Two: putting the fun in functional 40 min 53 sec old, Raph&#8217;s Koster Website Unofficial GDC Blogger Bar Meetup 4 hours 10 min old, Lost Garden &#8211; Danc Mt Dew Restores Mana 4 hours 35 min old, AFK Gamer &#8211; Foton GDC 2006 Wiki 4 hours 59 min old, Raph&#8217;s Koster Website DDO: The Second Day 5 hours 9 min old, KillTenRats &#8211; Ethic Ladybug 5 hours 57 min old, Amber Night World vs. Game 7 hours 21 min old, Tobold Quick Hits From the MMO World 8 hours 17 min old, Aggro Me WoW Journal &#8211; 21-March-2006 9 hours 51 min old, Tobold Alliance are shamanphobic racists. 13 hours 3 min old, MMODIG &#8211; unbeliever Community: The Ultimate Retention Tool 13 hours 12 min old, Nerfbat &#8211; Grouchy Gnome Familiar Activities, Familiar Anticipation 14 hours 28 min old, Geldon Categories of Bad 14 hours 46 min old, Zen of Design &#8211; Ubiq GDC day one 14 hours 55 min old, Raph&#8217;s Koster Website Chuck Norris and GDC 17 hours 14 min old, Nerfbat &#8211; Grouchy Gnome More Than a Pretty Face 20 hours 10 min old, Terra Nova &#8211; Academics playground Goodbye ToonTown 20 hours 25 min old, KillTenRats &#8211; Ethic Vanguard’s Beta Break AND the Chamber of Leaks 22 hours 16 min old, Pitfalls &#8211; Krones Brave New World 23 hours 26 min old, KillTenRats &#8211; Ethic Waiting for the “aha” moment with OpenGL 23 hours 58 min old, Mischiefbox How to interview a C++ programmer 1 day 3 hours old, Mischiefbox DDO redux 1 day 3 hours old, Amber Night A Couple of Quick Links 1 day 4 hours old, Zen of Design &#8211; Ubiq DDO: My First Impressions 1 day 5 hours old, KillTenRats &#8211; Ethic If You Want To Keep Custody Of Your Children, Stay Away From Goat Masks 1 day 5 hours old, BrokenToys &#8211; Lum more [...]</p></div> ]]></content:encoded> </item> <item><title>By: Harold's Corner</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-4982</link> <dc:creator>Harold's Corner</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-4982</guid> <description>&lt;!--%kramer-pre%--&gt; Le vilain syndrome Mars&amp;Venus. Effectivement, c&#039;est de la connerie. Je préfère ce genre deconf:&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> Le vilain syndrome Mars&amp;Venus. Effectivement, c&#8217;est de la connerie. Je préfère ce genre deconf:</p></div> ]]></content:encoded> </item> <item><title>By: 西哈和土豆</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-8013</link> <dc:creator>西哈和土豆</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-8013</guid> <description>&lt;!--%kramer-pre%--&gt;content. The most robust user content communities are those built by fandoms, accreting like pearls around initial ideas.  Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding somefun factor: game-like qualities like collecting, ranking, and so on.  Feedback. Games understand that everything is about feedback. Websites often seem to forget, and I don’t know why. This is getting better with AJAX, but there’s still a heck of a lot of&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>content. The most robust user content communities are those built by fandoms, accreting like pearls around initial ideas.  Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding somefun factor: game-like qualities like collecting, ranking, and so on.  Feedback. Games understand that everything is about feedback. Websites often seem to forget, and I don’t know why. This is getting better with AJAX, but there’s still a heck of a lot of</p></div> ]]></content:encoded> </item> <item><title>By: 西哈和土豆</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-9001</link> <dc:creator>西哈和土豆</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-9001</guid> <description>&lt;!--%kramer-pre%--&gt;content. The most robust user content communities are those built by fandoms, accreting like pearls around initial ideas.  Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding somefun factor: game-like qualities like collecting, ranking, and so on.  Feedback. Games understand that everything is about feedback. Websites often seem to forget, and I don’t know why. This is getting better with AJAX, but there’s still a heck of a lot of&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>content. The most robust user content communities are those built by fandoms, accreting like pearls around initial ideas.  Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding somefun factor: game-like qualities like collecting, ranking, and so on.  Feedback. Games understand that everything is about feedback. Websites often seem to forget, and I don’t know why. This is getting better with AJAX, but there’s still a heck of a lot of</p></div> ]]></content:encoded> </item> <item><title>By: 西哈和土豆</title><link>http://www.raphkoster.com/2006/03/21/gdc-day-two-putting-the-fun-in-functional/comment-page-1/#comment-12880</link> <dc:creator>西哈和土豆</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=399#comment-12880</guid> <description>&lt;!--%kramer-pre%--&gt;content. The most robust user content communities are those built by fandoms, accreting like pearls around initial ideas. Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding somefun factor: game-like qualities like collecting, ranking, and so on. Feedback. Games understand that everything is about feedback. Websites often seem to forget, and I don’t know why. This is getting better with AJAX, but there’s still a heck of a lot of&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>content. The most robust user content communities are those built by fandoms, accreting like pearls around initial ideas. Entertainment. Games are about fun; far too many web services are simply not fun. All activities can be improved by adding somefun factor: game-like qualities like collecting, ranking, and so on. Feedback. Games understand that everything is about feedback. Websites often seem to forget, and I don’t know why. This is getting better with AJAX, but there’s still a heck of a lot of</p></div> ]]></content:encoded> </item> </channel> </rss>
