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Ultra-fast release cyclesMarch 16th, 2006 |
Thought this post over at Creating Passionate Users was interesting. What if we did patch nearly daily in our MMOs? Granted, there’s such a higher level of interdependence in virtual world code than in even MySpace’s code that testing would be highly problematic, but perhaps if things are only in the game very briefly, you could minimize that.
Would MMOs be better run at warp speed, sort of like how riding a bicycle is easier the faster you are pedaling? Hmm.

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[...] Finally, consider rapid iterations and spend world building time when it’s paid for and immediately evaluated by subscribers rather than years before it will be used. Or, consider procedural world generation–it’ll have less character unless tweaked by hand, but can tremendous time (and money) when developing your world. [...]
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