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> <channel><title>Comments on: PowerPoint Presentation &#8211; Putting the Fun in Functional</title> <atom:link href="http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: StumbleUpon</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-13317</link> <dc:creator>StumbleUpon</dc:creator> <pubDate>Tue, 15 Aug 2006 21:41:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-13317</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Your page is now on StumbleUpon!    For each appearance in your referral logs, one of our members has &#039;stumbled upon&#039; your site after clicking &quot;Stumble!&quot; on our toolbar to discover a new great site.   Enter Your URL &#8594; [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Your page is now on StumbleUpon!    For each appearance in your referral logs, one of our members has &#8216;stumbled upon&#8217; your site after clicking &#8220;Stumble!&#8221; on our toolbar to discover a new great site.   Enter Your URL &rarr; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Casual Games =~ Social Software at Suttree, Elixir for Immortal Baboon</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4799</link> <dc:creator>Casual Games =~ Social Software at Suttree, Elixir for Immortal Baboon</dc:creator> <pubDate>Sat, 01 Apr 2006 02:07:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4799</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...]    Casual Games =~ Social Software  http://suttree.com/2006/03/23/casual-games-social-software/    warpedvisions.org - Blog Archive - Social gaming in Python http://warpedvisions.org/2006/03/22/social-gaming-in-python/    Start on Travian MMOG  http://www.hanshyong.com/blog/2006/02/08/start-on-travian-mmog/    iPod Diagnostic Mode  http://www.methodshop.com/mp3/ipodsupport/diagnosticmode/index.shtml    Levy: (Some) Attention Must Be Paid! - Newsweek Technology - MSNBC.com  http://www.msnbc.msn.com/id/11899893/site/newsweek/    Raph&#039;s Website - PowerPoint Presentation - Putting the Fun in Functional  http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional    we make money not art: eTech - Amy Jo Kim  http://www.we-make-money-not-art.com/archives/008152.php  Links hosted by  del.icio.us [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]    Casual Games =~ Social Software <a
href="http://suttree.com/2006/03/23/casual-games-social-software/" rel="nofollow">http://suttree.com/2006/03/23/casual-games-social-software/</a> warpedvisions.org &#8211; Blog Archive &#8211; Social gaming in Python <a
href="http://warpedvisions.org/2006/03/22/social-gaming-in-python/" rel="nofollow">http://warpedvisions.org/2006/03/22/social-gaming-in-python/</a> Start on Travian MMOG <a
href="http://www.hanshyong.com/blog/2006/02/08/start-on-travian-mmog/" rel="nofollow">http://www.hanshyong.com/blog/2006/02/08/start-on-travian-mmog/</a> iPod Diagnostic Mode <a
href="http://www.methodshop.com/mp3/ipodsupport/diagnosticmode/index.shtml" rel="nofollow">http://www.methodshop.com/mp3/ipodsupport/diagnosticmode/index.shtml</a> Levy: (Some) Attention Must Be Paid! &#8211; Newsweek Technology &#8211; MSNBC.com <a
href="http://www.msnbc.msn.com/id/11899893/site/newsweek/" rel="nofollow">http://www.msnbc.msn.com/id/11899893/site/newsweek/</a> Raph&#8217;s Website &#8211; PowerPoint Presentation &#8211; Putting the Fun in Functional <a
href="http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional" rel="nofollow">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional</a> we make money not art: eTech &#8211; Amy Jo Kim <a
href="http://www.we-make-money-not-art.com/archives/008152.php" rel="nofollow">http://www.we-make-money-not-art.com/archives/008152.php</a> Links hosted by  del.icio.us [...]</p></div> ]]></content:encoded> </item> <item><title>By: Scott Kim</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4576</link> <dc:creator>Scott Kim</dc:creator> <pubDate>Mon, 27 Mar 2006 07:47:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4576</guid> <description>This thread has focused on leaderboards and levels. Stepping back a bit, we see that leaderboards and levels are but two of many possible ways of rating players. Like AJ says, what you reward says a lot about what your game/service values. What other point reward systems are possible?
1. A softer way of doing leaderboards that I mentioned in the talk is to say where your score relative to everyone else&#039;s scores on a scale of 0 to 100. This is soft in the sense that a good score will tend to rank high no matter how many players are in the system. But half the players will be rated below average, which can be disheartening.
2. Another way is to reward improvement, which is competing against yourself. Less competitive, but what if you hit a plateau?
3. The softest way is simply to reward participation, e.g. a point for every time you play. Excelling simply takes persistence, which is within everyone&#039;s reach.
I bet there are other ways to do ratings that reward other desirable behaviors. As Kristen says players will make their own leaderboards if they aren&#039;t already present. What other reward systems have players made?</description> <content:encoded><![CDATA[<p>This thread has focused on leaderboards and levels. Stepping back a bit, we see that leaderboards and levels are but two of many possible ways of rating players. Like AJ says, what you reward says a lot about what your game/service values. What other point reward systems are possible?</p><p>1. A softer way of doing leaderboards that I mentioned in the talk is to say where your score relative to everyone else&#8217;s scores on a scale of 0 to 100. This is soft in the sense that a good score will tend to rank high no matter how many players are in the system. But half the players will be rated below average, which can be disheartening.</p><p>2. Another way is to reward improvement, which is competing against yourself. Less competitive, but what if you hit a plateau?</p><p>3. The softest way is simply to reward participation, e.g. a point for every time you play. Excelling simply takes persistence, which is within everyone&#8217;s reach.</p><p>I bet there are other ways to do ratings that reward other desirable behaviors. As Kristen says players will make their own leaderboards if they aren&#8217;t already present. What other reward systems have players made?</p> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; GDC Day Two: putting the fun in functional</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4352</link> <dc:creator>Raph&#8217;s Website &#187; GDC Day Two: putting the fun in functional</dc:creator> <pubDate>Tue, 21 Mar 2006 20:39:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4352</guid> <description>[...] These are my notes on this session from the Mobile GDC. It&#8217;s got significant overlap with the previous posting on this topic, but there&#8217;s a lot of new material too. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] These are my notes on this session from the Mobile GDC. It&#8217;s got significant overlap with the previous posting on this topic, but there&#8217;s a lot of new material too. [...]</p></div> ]]></content:encoded> </item> <item><title>By: musings of a social architect: Putting the Fun in Functional</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4181</link> <dc:creator>musings of a social architect: Putting the Fun in Functional</dc:creator> <pubDate>Thu, 16 Mar 2006 14:20:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4181</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] UPDATE II: More notes from around the Web - here&#039;s some excellent, detailed notes about my talk from &#039;we make money not art&#039; . And some perspective from Alice in Wonderland, one of my favorite game-oriented bloggers. And also some comments from Raph Koster, my friend and colleague from Ultime Online days.&#160; I&#039;m thrilled that people whom I admire are responding to my work, and finding it useful. W00t! [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] UPDATE II: More notes from around the Web &#8211; here&#8217;s some excellent, detailed notes about my talk from &#8216;we make money not art&#8217; . And some perspective from Alice in Wonderland, one of my favorite game-oriented bloggers. And also some comments from Raph Koster, my friend and colleague from Ultime Online days.&nbsp; I&#8217;m thrilled that people whom I admire are responding to my work, and finding it useful. W00t! [...]</p></div> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4044</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Mon, 13 Mar 2006 14:20:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4044</guid> <description>True, and that leaves the massive game communities to think about. And that&#039;s what the article is all about, to spell out what players want in a game and how they enjoy it. So, again leads back to my point and the point made in the article itself. Reducing the feeling by the many of being overwhelmed, while still giving the few a bit of that feeling of overshadowing others.
It&#039;s sort of like being a millionaire today isn&#039;t the same as being a millionaire 50 years ago. But it&#039;s still good, I&#039;m assuming.</description> <content:encoded><![CDATA[<p>True, and that leaves the massive game communities to think about. And that&#8217;s what the article is all about, to spell out what players want in a game and how they enjoy it. So, again leads back to my point and the point made in the article itself. Reducing the feeling by the many of being overwhelmed, while still giving the few a bit of that feeling of overshadowing others.</p><p>It&#8217;s sort of like being a millionaire today isn&#8217;t the same as being a millionaire 50 years ago. But it&#8217;s still good, I&#8217;m assuming.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4036</link> <dc:creator>Raph</dc:creator> <pubDate>Mon, 13 Mar 2006 08:45:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4036</guid> <description>In a smaller gaming community, the sting of being low on the leaderboard is lessened; you don&#039;t feel overwhelmed by a faceless majority, you feel like your friends are talented or lucky. :)</description> <content:encoded><![CDATA[<p>In a smaller gaming community, the sting of being low on the leaderboard is lessened; you don&#8217;t feel overwhelmed by a faceless majority, you feel like your friends are talented or lucky. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4030</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Mon, 13 Mar 2006 05:20:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4030</guid> <description>I guess I don&#039;t follow. Are you saying that the kind of game I was suggesting would only work in a smaller gaming community? If so, why would you think that?</description> <content:encoded><![CDATA[<p>I guess I don&#8217;t follow. Are you saying that the kind of game I was suggesting would only work in a smaller gaming community? If so, why would you think that?</p> ]]></content:encoded> </item> <item><title>By: Kristen</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4027</link> <dc:creator>Kristen</dc:creator> <pubDate>Mon, 13 Mar 2006 03:45:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4027</guid> <description>&lt;blockquote&gt;But what if a game offered none of that, but instead concentrated on self recognition. Suppose that only the individual saw their level, for example. That would satisfy the “points” side in them. Recognition by others can be had through other aspects of game play, rather than through such lists and titles.&lt;/blockquote&gt;
Or, the players will find a way to make &lt;a href=&quot;http://skills.gothmudders.com/spec.php?guild=Thieves&amp;spec=Cutpurse&quot; rel=&quot;nofollow&quot;&gt;their own leaderboards&lt;/a&gt; if the game doesn&#039;t provide them. That site takes user submitted &quot;scores&quot; and &quot;skill lists&quot; and builds the tables out of them. It can also tell you who the best characters to learn a given skill are (both currently online and otherwise) or even the best person(s) in your group to teach you. You can also do one-on-one comparisons with other characters.
It is a VERY useful tool for learning how to build and improve your own character.</description> <content:encoded><![CDATA[<blockquote><p>But what if a game offered none of that, but instead concentrated on self recognition. Suppose that only the individual saw their level, for example. That would satisfy the “points” side in them. Recognition by others can be had through other aspects of game play, rather than through such lists and titles.</p></blockquote><p>Or, the players will find a way to make <a
href="http://skills.gothmudders.com/spec.php?guild=Thieves&amp;spec=Cutpurse" rel="nofollow">their own leaderboards</a> if the game doesn&#8217;t provide them. That site takes user submitted &#8220;scores&#8221; and &#8220;skill lists&#8221; and builds the tables out of them. It can also tell you who the best characters to learn a given skill are (both currently online and otherwise) or even the best person(s) in your group to teach you. You can also do one-on-one comparisons with other characters.</p><p>It is a VERY useful tool for learning how to build and improve your own character.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/comment-page-1/#comment-4025</link> <dc:creator>Raph</dc:creator> <pubDate>Mon, 13 Mar 2006 03:00:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/11/powerpoint-presentation-putting-the-fun-in-functional/#comment-4025</guid> <description>Those have all been done, even in one game. LegendMUD had all of those, actually. Legend is also a straight up level based system, though it does not have classes in the same way as usual.
A small community helps there... most muds offer that.</description> <content:encoded><![CDATA[<p>Those have all been done, even in one game. LegendMUD had all of those, actually. Legend is also a straight up level based system, though it does not have classes in the same way as usual.</p><p>A small community helps there&#8230; most muds offer that.</p> ]]></content:encoded> </item> </channel> </rss>
