| | A cooking gameMarch 8th, 2006 |
Not that long ago, I was talking with the guys here about a concept that had come to me, for a puzzle game that taught you how to cook. Now here it is, for the Nintendo DS.
The way I had envisioned it was that it was a time-based and physics-based challenge at first; you had multiple burners, and a simple dish to make. You would have to try to coordinate all the dishes to come out at the right level of “cooked” and the right temperature, all simultaneously, so they could be delivered to a table. (Yes, this comes from watching Gordon Ramsay yell at people in Hell’s Kitchen).
Then I thought it could expand — input data about the cooking rates of meat, about factors like juiciness, about which pices go together, and so on, and the game could actually become educational and teach you how to make certain recipes.
The idea, broadly, was that by delivering the dish both warm and properly prepared, you would advance to eventually cooking whole meals with multiple dishes, managing a lot of burners, doing side tasks, and so on.
Alas, the DS game looks like it’s mostly a cooking wrapper around more of those stylus challenges; I can’t tell from the video whether there’s gameplay beyond the rhythm games and the call-response gameplay of drawing a given shape on the screen.

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