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> <channel><title>Comments on: Peering into China</title> <atom:link href="http://www.raphkoster.com/2006/03/03/peering-into-china/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/03/03/peering-into-china/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: PS3 Forums :: View topic - Should Sony try Chinese, Indian and Brazilian market?</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-4605</link> <dc:creator>PS3 Forums :: View topic - Should Sony try Chinese, Indian and Brazilian market?</dc:creator> <pubDate>Tue, 28 Mar 2006 03:00:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-4605</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Here&#039;s some info on gaming in China : http://www.raphkoster.com/2006/03/03/peering-into-china/    And I&#039;m pretty shocked at some of the responses this thread has gotten. From the looks of it, some people think people in China, India and Brazil almost live in slums. Guess what? They don&#039;t  Some of the richest people in the world live in these countries- it&#039;s just that they don&#039;t make it on to world&#039;s richest lists because most of these people don&#039;t declare their wealth, and one reason is to evade tax. Tax evasion is so common there that it affects average earning reports as well.   Try looking up some pictures of places like Chong Qing, Delhi, Bangalore, Qing Dao or Shen Zhen. You&#039;ll see anything but slums. The ignorance some people on this board possess never ceases to amaze me.    I think companies don&#039;t do well there not because people can&#039;t afford to buy, but because people would rather buy it pirated at a lower cost. I&#039;d say it&#039;s a big problem in most of Asia. Here&#039;s an analogy: you want to buy a bottle of ABC brand water and one store sells it for 10 dollars while another sells it for 5 dollars. You obviously go to the store that sells it for 5. In these countries, people just see pirated goods as a cheaper way of getting their movies and games. People barely understand the concept of copyright and sometimes those who buy originals are thought of as stupid when they could easily get the &quot;same thing&quot; for less. It&#039;s more of an issue of ignorance than wealth.   And anyway, companies are trying to and have succeeded in getting past the price issue by making their products cheaper in those countries.    Then there&#039;s also the fact that Japanese goods are being boycotted in some East Asian countries. It&#039;s one of the reasons The 360 did well in Korea and it will one of the main reasons the Playstation 3 won&#039;t do well in China. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Here&#8217;s some info on gaming in China : <a
href="http://www.raphkoster.com/2006/03/03/peering-into-china/" rel="nofollow">http://www.raphkoster.com/2006/03/03/peering-into-china/</a> And I&#8217;m pretty shocked at some of the responses this thread has gotten. From the looks of it, some people think people in China, India and Brazil almost live in slums. Guess what? They don&#8217;t  Some of the richest people in the world live in these countries- it&#8217;s just that they don&#8217;t make it on to world&#8217;s richest lists because most of these people don&#8217;t declare their wealth, and one reason is to evade tax. Tax evasion is so common there that it affects average earning reports as well.   Try looking up some pictures of places like Chong Qing, Delhi, Bangalore, Qing Dao or Shen Zhen. You&#8217;ll see anything but slums. The ignorance some people on this board possess never ceases to amaze me.    I think companies don&#8217;t do well there not because people can&#8217;t afford to buy, but because people would rather buy it pirated at a lower cost. I&#8217;d say it&#8217;s a big problem in most of Asia. Here&#8217;s an analogy: you want to buy a bottle of ABC brand water and one store sells it for 10 dollars while another sells it for 5 dollars. You obviously go to the store that sells it for 5. In these countries, people just see pirated goods as a cheaper way of getting their movies and games. People barely understand the concept of copyright and sometimes those who buy originals are thought of as stupid when they could easily get the &#8220;same thing&#8221; for less. It&#8217;s more of an issue of ignorance than wealth.   And anyway, companies are trying to and have succeeded in getting past the price issue by making their products cheaper in those countries.    Then there&#8217;s also the fact that Japanese goods are being boycotted in some East Asian countries. It&#8217;s one of the reasons The 360 did well in Korea and it will one of the main reasons the Playstation 3 won&#8217;t do well in China. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Patrick Dugan</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-4021</link> <dc:creator>Patrick Dugan</dc:creator> <pubDate>Mon, 13 Mar 2006 01:05:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-4021</guid> <description>I spoke with a Chinease young man getting his EE degree at my school - by chance about a month ago - he suggested that the biggest barrier for an MMO to be succesful in the Chinease market is the language/interface localization issues. I think a big reason WoW is so succesful over there is that its interface is almost entirely logographic and icon-based, and chat threads are server-based, so Mandarin character sting adjustment can be treated unilaterally. Of course, the nature of the interaface ties in to the Diablo-esque gameplay, but notice that the more complex games like Eve and Second Life haven&#039;t caught on there. This isn&#039;t because the Chinease don&#039;t like social gameplay, but because the langauge/interface barrier is too steep for them to interact meaningfully with worlds hinging on player co-operation. Linden and whatever company runs Eve could probably open servers for the Chinease market, but in Second Life&#039;s case it&#039;d require a whole new content community, and I&#039;m not sure if Eve is one cohesive platform or server distributed like WoW. In the prior case that would mean tackling the real-time translation problem so Chinease players could usefully collaborate with foriegners.</description> <content:encoded><![CDATA[<p>I spoke with a Chinease young man getting his EE degree at my school &#8211; by chance about a month ago &#8211; he suggested that the biggest barrier for an MMO to be succesful in the Chinease market is the language/interface localization issues. I think a big reason WoW is so succesful over there is that its interface is almost entirely logographic and icon-based, and chat threads are server-based, so Mandarin character sting adjustment can be treated unilaterally. Of course, the nature of the interaface ties in to the Diablo-esque gameplay, but notice that the more complex games like Eve and Second Life haven&#8217;t caught on there. This isn&#8217;t because the Chinease don&#8217;t like social gameplay, but because the langauge/interface barrier is too steep for them to interact meaningfully with worlds hinging on player co-operation. Linden and whatever company runs Eve could probably open servers for the Chinease market, but in Second Life&#8217;s case it&#8217;d require a whole new content community, and I&#8217;m not sure if Eve is one cohesive platform or server distributed like WoW. In the prior case that would mean tackling the real-time translation problem so Chinease players could usefully collaborate with foriegners.</p> ]]></content:encoded> </item> <item><title>By: moo</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3888</link> <dc:creator>moo</dc:creator> <pubDate>Wed, 08 Mar 2006 21:32:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3888</guid> <description>&lt;blockquote&gt;Wait.. how is this different from western MMPs? ;)&lt;/blockquote&gt;
In western MMPs, you start out clicking in a field of rabbits or wolf pups.  You don&#039;t get to see any shambling monsters until you&#039;ve played for at least half an hour.</description> <content:encoded><![CDATA[<blockquote><p>Wait.. how is this different from western MMPs? <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p></blockquote><p>In western MMPs, you start out clicking in a field of rabbits or wolf pups.  You don&#8217;t get to see any shambling monsters until you&#8217;ve played for at least half an hour.</p> ]]></content:encoded> </item> <item><title>By: Zen of Design&#187;Blog Archive &#187; Localizing Magic Art to China</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3808</link> <dc:creator>Zen of Design&#187;Blog Archive &#187; Localizing Magic Art to China</dc:creator> <pubDate>Tue, 07 Mar 2006 20:23:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3808</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Speaking of China, Raph has a list of differences between the Chinese market and our own. One thing I don&#8217;t see in his list is any differences in content localization. And to be honest, I&#8217;m not entirely sure what those differences are. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Speaking of China, Raph has a list of differences between the Chinese market and our own. One thing I don&#8217;t see in his list is any differences in content localization. And to be honest, I&#8217;m not entirely sure what those differences are. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Rapid MMOG Turnover at MMOG Nation</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3745</link> <dc:creator>Rapid MMOG Turnover at MMOG Nation</dc:creator> <pubDate>Tue, 07 Mar 2006 00:52:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3745</guid> <description>[...] Though I feel like I&#8217;m starting to disagree with some of Mr. Koster&#8217;s views on what exactly MMOGs are, he never fails to open up the door to an interesting discussion. I&#8217;ve had his Peering into China post open in Firefox since last week, and damned if I don&#8217;t look at those numbers and go &#8216;guhhh&#8217;. A few thoughts on the realities of MMO Gaming on the other side of the world after the cut. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Though I feel like I&#8217;m starting to disagree with some of Mr. Koster&#8217;s views on what exactly MMOGs are, he never fails to open up the door to an interesting discussion. I&#8217;ve had his Peering into China post open in Firefox since last week, and damned if I don&#8217;t look at those numbers and go &#8216;guhhh&#8217;. A few thoughts on the realities of MMO Gaming on the other side of the world after the cut. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Jason Booth</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3737</link> <dc:creator>Jason Booth</dc:creator> <pubDate>Mon, 06 Mar 2006 21:15:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3737</guid> <description>&lt;blockquote&gt; They’re much more direct about it. You start your character, walk out of town, and find a field of shambling monsters. Then you start clicking.&lt;/blockquote&gt;
Wait.. how is this different from western MMPs? ;)</description> <content:encoded><![CDATA[<blockquote><p> They’re much more direct about it. You start your character, walk out of town, and find a field of shambling monsters. Then you start clicking.</p></blockquote><p>Wait.. how is this different from western MMPs? <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Wolfe</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3703</link> <dc:creator>Wolfe</dc:creator> <pubDate>Mon, 06 Mar 2006 09:36:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3703</guid> <description>The author seems somewhat confused as to what the word roleplay means. From my (limited) research in the field the chinese players dont mind roleplaying, but their mmorpg&#039;s dont worry alot about story and lore.</description> <content:encoded><![CDATA[<p>The author seems somewhat confused as to what the word roleplay means. From my (limited) research in the field the chinese players dont mind roleplaying, but their mmorpg&#8217;s dont worry alot about story and lore.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3568</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 03 Mar 2006 22:38:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3568</guid> <description>Kim, maybe the full report does, but I only read the free sample. Maybe you can spend some of your MS budget on it. ;)</description> <content:encoded><![CDATA[<p>Kim, maybe the full report does, but I only read the free sample. Maybe you can spend some of your MS budget on it. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3567</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 03 Mar 2006 22:38:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3567</guid> <description>&lt;blockquote&gt;Wait, with a few exceptions western MMOGs are ALL hack ‘n’ slash.&lt;/blockquote&gt;
You need to try a few of the Asian games. :) They&#039;re much more direct about it. You start your character, walk out of town, and find a field of shambling monsters. Then you start clicking.</description> <content:encoded><![CDATA[<blockquote><p>Wait, with a few exceptions western MMOGs are ALL hack ‘n’ slash.</p></blockquote><p>You need to try a few of the Asian games. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> They&#8217;re much more direct about it. You start your character, walk out of town, and find a field of shambling monsters. Then you start clicking.</p> ]]></content:encoded> </item> <item><title>By: Kim Pallister</title><link>http://www.raphkoster.com/2006/03/03/peering-into-china/comment-page-1/#comment-3562</link> <dc:creator>Kim Pallister</dc:creator> <pubDate>Fri, 03 Mar 2006 22:05:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/03/03/peering-into-china/#comment-3562</guid> <description>Awesome info. I&#039;ll check it out.
Do their market figures for revenues include ad revenues around the free online casual games? That&#039;s a pretty significant segment, so if they don&#039;t include it, the market&#039;s actually bigger (end users paying with time that is converted into advertiser dollars)</description> <content:encoded><![CDATA[<p>Awesome info. I&#8217;ll check it out.</p><p>Do their market figures for revenues include ad revenues around the free online casual games? That&#8217;s a pretty significant segment, so if they don&#8217;t include it, the market&#8217;s actually bigger (end users paying with time that is converted into advertiser dollars)</p> ]]></content:encoded> </item> </channel> </rss>
