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Danah Boyd on MySpaceMarch 1st, 2006 |
Identity Production in a Networked Culture: Why Youth Heart MySpace is Danah Boyd’s recent presentation.
However, what I really want to ponder is “why can/can’t we replace MySpace in this paper with the word MMORPGs?”
Factoid: MMORPGs are not, demographically speaking, youth spaces as described (yes, I know you will have anecdotes to the contrary about the obnoxious 14 year old, and so on). Why or why not?

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Identity Production in a Networked Culture: Why Youth Heart MySpace. “…the location of hanging out and the cultural glue itself…to maintain “full-time always-on intimate communities” ….allows youth to solidify their social groups.” viaRaph Koster
[...] I’ve been following an entry over on Raph Koster’s blog (Link) discussing the MySpace phenomenon. There are some interesting comments that are worth reading imo. The most recent comment as of this writing included this bit: I think the first step between connecting a MMOG with a true social network is to grow it FROM an existing social network and allow a virtualization of that social network into a visual representation. Interesting. I guess by going from Second Life to LinkedIn I’m doing this all backwards (see earlier post for reference – Link). I’ve not actively pursued making virtual person-to-virtual person contacts on LinkedIn; no time at the moment. Perhaps next week. [...]