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> <channel><title>Comments on: John Kirk&#8217;s Design Patterns of Successful Roleplaying Games</title> <atom:link href="http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Roleplaying in Gilbert (Directory/North America/United States/Iowa/Gilbert/Shopping/Games/Roleplaying)</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-52790</link> <dc:creator>Roleplaying in Gilbert (Directory/North America/United States/Iowa/Gilbert/Shopping/Games/Roleplaying)</dc:creator> <pubDate>Fri, 17 Nov 2006 08:04:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-52790</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raphkoster.com  Raph’s Website » John Kirk’s Design Patterns of Successful ... . 12 Responses to “John Kirk’s Design Patterns of Successful Roleplaying Games ... David Jaffe; Greg Costikyan; Michael Fitch; Scott Miller; Lost Garden; Ron Gilbert; Robin Hunicke; IGDA ... [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raphkoster.com  Raph’s Website » John Kirk’s Design Patterns of Successful &#8230; . 12 Responses to “John Kirk’s Design Patterns of Successful Roleplaying Games &#8230; David Jaffe; Greg Costikyan; Michael Fitch; Scott Miller; Lost Garden; Ron Gilbert; Robin Hunicke; IGDA &#8230; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Roll_The_Bones: Game Theory, Decision Matricies, and Stories</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-4059</link> <dc:creator>Roll_The_Bones: Game Theory, Decision Matricies, and Stories</dc:creator> <pubDate>Mon, 13 Mar 2006 20:28:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-4059</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Have you seen John Kirk&#039;s Design Patterns of successful RPGs? It&#039;s a free 260-page book that analyses out a vocabulary of patterns for looking at RPG design. Might be some inspiration in designing a new game. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Have you seen John Kirk&#8217;s Design Patterns of successful RPGs? It&#8217;s a free 260-page book that analyses out a vocabulary of patterns for looking at RPG design. Might be some inspiration in designing a new game. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Faith</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3650</link> <dc:creator>Faith</dc:creator> <pubDate>Sun, 05 Mar 2006 13:19:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3650</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Comments [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Comments [...]</p></div> ]]></content:encoded> </item> <item><title>By: John Kirk</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3227</link> <dc:creator>John Kirk</dc:creator> <pubDate>Wed, 01 Mar 2006 07:47:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3227</guid> <description>&lt;blockquote&gt;It’s a nice attempt, but it doesn’t go far enough, and in several places it confuses structure for function.&lt;/blockquote&gt;
Please keep in mind that it&#039;s a rough draft.    I&#039;ve rethought some of the patterns since putting the book up on the website (most notably the Alignment pattern, which I&#039;ve split into two separate patterns).  I&#039;m interested in your opinion about where you think I became confused about structure and function.  (If you think this would take too much text for a blog comment, please feel free to contact me via e-mail through my website at legendaryquest.com.)
As far as it not going far enough, I agree.  Check out the appendix for some more pattern ideas.  I&#039;ve come up with some more since making the current draft version available.  A couple of them I consider quite significant, but that discussion would be best left to a more appropriate venue.</description> <content:encoded><![CDATA[<blockquote><p>It’s a nice attempt, but it doesn’t go far enough, and in several places it confuses structure for function.</p></blockquote><p>Please keep in mind that it&#8217;s a rough draft.    I&#8217;ve rethought some of the patterns since putting the book up on the website (most notably the Alignment pattern, which I&#8217;ve split into two separate patterns).  I&#8217;m interested in your opinion about where you think I became confused about structure and function.  (If you think this would take too much text for a blog comment, please feel free to contact me via e-mail through my website at legendaryquest.com.)</p><p>As far as it not going far enough, I agree.  Check out the appendix for some more pattern ideas.  I&#8217;ve come up with some more since making the current draft version available.  A couple of them I consider quite significant, but that discussion would be best left to a more appropriate venue.</p> ]]></content:encoded> </item> <item><title>By: Ridgway</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3095</link> <dc:creator>Ridgway</dc:creator> <pubDate>Tue, 28 Feb 2006 20:10:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3095</guid> <description>thanks much!</description> <content:encoded><![CDATA[<p>thanks much!</p> ]]></content:encoded> </item> <item><title>By: Glazius</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3094</link> <dc:creator>Glazius</dc:creator> <pubDate>Tue, 28 Feb 2006 19:54:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3094</guid> <description>Ow. Ow. Ow. Ow. Ow.
Okay, part of this is my fault for coming in on an unintended perspective.
&quot;Hey, I&#039;m working on a way to codify RPG rules using XML! Maybe this&#039;ll be a nice jumping-off point- OW MY HEAD WHO TAUGHT THIS GUY ABSTRACTION?&quot;
It&#039;s a nice attempt, but it doesn&#039;t go far enough, and in several places it confuses structure for function.
--GF</description> <content:encoded><![CDATA[<p>Ow. Ow. Ow. Ow. Ow.</p><p>Okay, part of this is my fault for coming in on an unintended perspective.</p><p>&#8220;Hey, I&#8217;m working on a way to codify RPG rules using XML! Maybe this&#8217;ll be a nice jumping-off point- OW MY HEAD WHO TAUGHT THIS GUY ABSTRACTION?&#8221;</p><p>It&#8217;s a nice attempt, but it doesn&#8217;t go far enough, and in several places it confuses structure for function.</p><p>&#8211;GF</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3034</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 28 Feb 2006 03:34:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3034</guid> <description>I&#039;m editing the above because I won&#039;t want automated spam slurpers finding it...</description> <content:encoded><![CDATA[<p>I&#8217;m editing the above because I won&#8217;t want automated spam slurpers finding it&#8230;</p> ]]></content:encoded> </item> <item><title>By: Frank</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3032</link> <dc:creator>Frank</dc:creator> <pubDate>Tue, 28 Feb 2006 03:26:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3032</guid> <description>Dont mind Morgan he is a... well lets just say he is like that. Koster&#039;s email is
rkoster
at
soe.sony.com.</description> <content:encoded><![CDATA[<p>Dont mind Morgan he is a&#8230; well lets just say he is like that. Koster&#8217;s email is</p><p>rkoster<br
/> at<br
/> soe.sony.com.</p> ]]></content:encoded> </item> <item><title>By: Morgan</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3031</link> <dc:creator>Morgan</dc:creator> <pubDate>Tue, 28 Feb 2006 03:17:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3031</guid> <description>Yes! Raph &lt;em&gt;does&lt;/em&gt; have an e-mail account at which he can be contacted. :) I have an e-mail account too... If he doesn&#039;t contact you, you might try searching the IGDA Member Directory. Of course, you may not have access to the Member Directory if you are, well, not a member...</description> <content:encoded><![CDATA[<p>Yes! Raph <em>does</em> have an e-mail account at which he can be contacted. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I have an e-mail account too&#8230; If he doesn&#8217;t contact you, you might try searching the IGDA Member Directory. Of course, you may not have access to the Member Directory if you are, well, not a member&#8230;</p> ]]></content:encoded> </item> <item><title>By: Ridgway</title><link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3021</link> <dc:creator>Ridgway</dc:creator> <pubDate>Mon, 27 Feb 2006 23:39:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3021</guid> <description>Nice download. I paged through it a bit and now just need to find time to read it, heh.
(btw does Raph have an email account he can be reached at? I searched the site a bit and could not find one. thanks ^_^)</description> <content:encoded><![CDATA[<p>Nice download. I paged through it a bit and now just need to find time to read it, heh.</p><p>(btw does Raph have an email account he can be reached at? I searched the site a bit and could not find one. thanks ^_^)</p> ]]></content:encoded> </item> </channel> </rss>
