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	<title>Comments on: John Kirk&#8217;s Design Patterns of Successful Roleplaying Games</title>
	<atom:link href="http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/</link>
	<description>Raph Koster's personal website: MMOs, gaming, writing, art, music, books</description>
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		<title>By: Roleplaying in Gilbert (Directory/North America/United States/Iowa/Gilbert/Shopping/Games/Roleplaying)</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-52790</link>
		<dc:creator>Roleplaying in Gilbert (Directory/North America/United States/Iowa/Gilbert/Shopping/Games/Roleplaying)</dc:creator>
		<pubDate>Fri, 17 Nov 2006 08:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-52790</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Raphkoster.com  Raph’s Website » John Kirk’s Design Patterns of Successful ... . 12 Responses to “John Kirk’s Design Patterns of Successful Roleplaying Games ... David Jaffe; Greg Costikyan; Michael Fitch; Scott Miller; Lost Garden; Ron Gilbert; Robin Hunicke; IGDA ... [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...] Raphkoster.com  Raph’s Website » John Kirk’s Design Patterns of Successful &#8230; . 12 Responses to “John Kirk’s Design Patterns of Successful Roleplaying Games &#8230; David Jaffe; Greg Costikyan; Michael Fitch; Scott Miller; Lost Garden; Ron Gilbert; Robin Hunicke; IGDA &#8230; [...]<!--%kramer-ref-post%--></p>
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		<title>By: Roll_The_Bones: Game Theory, Decision Matricies, and Stories</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-4059</link>
		<dc:creator>Roll_The_Bones: Game Theory, Decision Matricies, and Stories</dc:creator>
		<pubDate>Mon, 13 Mar 2006 20:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-4059</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Have you seen John Kirk&#039;s Design Patterns of successful RPGs? It&#039;s a free 260-page book that analyses out a vocabulary of patterns for looking at RPG design. Might be some inspiration in designing a new game. [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<div style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff">
<p><!--%kramer-ref-pre%-->[...] Have you seen John Kirk&#8217;s Design Patterns of successful RPGs? It&#8217;s a free 260-page book that analyses out a vocabulary of patterns for looking at RPG design. Might be some inspiration in designing a new game. [...]<!--%kramer-ref-post%--></p>
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		<title>By: Faith</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3650</link>
		<dc:creator>Faith</dc:creator>
		<pubDate>Sun, 05 Mar 2006 13:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3650</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Comments [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<div style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff">
<p><!--%kramer-ref-pre%-->[...] Comments [...]<!--%kramer-ref-post%--></p>
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		<title>By: John Kirk</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3227</link>
		<dc:creator>John Kirk</dc:creator>
		<pubDate>Wed, 01 Mar 2006 07:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3227</guid>
		<description>&lt;blockquote&gt;It’s a nice attempt, but it doesn’t go far enough, and in several places it confuses structure for function.&lt;/blockquote&gt;

Please keep in mind that it&#039;s a rough draft.    I&#039;ve rethought some of the patterns since putting the book up on the website (most notably the Alignment pattern, which I&#039;ve split into two separate patterns).  I&#039;m interested in your opinion about where you think I became confused about structure and function.  (If you think this would take too much text for a blog comment, please feel free to contact me via e-mail through my website at legendaryquest.com.)

As far as it not going far enough, I agree.  Check out the appendix for some more pattern ideas.  I&#039;ve come up with some more since making the current draft version available.  A couple of them I consider quite significant, but that discussion would be best left to a more appropriate venue.</description>
		<content:encoded><![CDATA[<blockquote><p>It’s a nice attempt, but it doesn’t go far enough, and in several places it confuses structure for function.</p></blockquote>
<p>Please keep in mind that it&#8217;s a rough draft.    I&#8217;ve rethought some of the patterns since putting the book up on the website (most notably the Alignment pattern, which I&#8217;ve split into two separate patterns).  I&#8217;m interested in your opinion about where you think I became confused about structure and function.  (If you think this would take too much text for a blog comment, please feel free to contact me via e-mail through my website at legendaryquest.com.)</p>
<p>As far as it not going far enough, I agree.  Check out the appendix for some more pattern ideas.  I&#8217;ve come up with some more since making the current draft version available.  A couple of them I consider quite significant, but that discussion would be best left to a more appropriate venue.</p>
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		<title>By: Ridgway</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3095</link>
		<dc:creator>Ridgway</dc:creator>
		<pubDate>Tue, 28 Feb 2006 20:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3095</guid>
		<description>thanks much!</description>
		<content:encoded><![CDATA[<p>thanks much!</p>
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		<title>By: Glazius</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3094</link>
		<dc:creator>Glazius</dc:creator>
		<pubDate>Tue, 28 Feb 2006 19:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3094</guid>
		<description>Ow. Ow. Ow. Ow. Ow.

Okay, part of this is my fault for coming in on an unintended perspective.

&quot;Hey, I&#039;m working on a way to codify RPG rules using XML! Maybe this&#039;ll be a nice jumping-off point- OW MY HEAD WHO TAUGHT THIS GUY ABSTRACTION?&quot;

It&#039;s a nice attempt, but it doesn&#039;t go far enough, and in several places it confuses structure for function.

--GF</description>
		<content:encoded><![CDATA[<p>Ow. Ow. Ow. Ow. Ow.</p>
<p>Okay, part of this is my fault for coming in on an unintended perspective.</p>
<p>&#8220;Hey, I&#8217;m working on a way to codify RPG rules using XML! Maybe this&#8217;ll be a nice jumping-off point- OW MY HEAD WHO TAUGHT THIS GUY ABSTRACTION?&#8221;</p>
<p>It&#8217;s a nice attempt, but it doesn&#8217;t go far enough, and in several places it confuses structure for function.</p>
<p>&#8211;GF</p>
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		<title>By: Raph</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3034</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Tue, 28 Feb 2006 03:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3034</guid>
		<description>I&#039;m editing the above because I won&#039;t want automated spam slurpers finding it...</description>
		<content:encoded><![CDATA[<p>I&#8217;m editing the above because I won&#8217;t want automated spam slurpers finding it&#8230;</p>
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	<item>
		<title>By: Frank</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3032</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Tue, 28 Feb 2006 03:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3032</guid>
		<description>Dont mind Morgan he is a... well lets just say he is like that. Koster&#039;s email is 

rkoster
at
soe.sony.com.</description>
		<content:encoded><![CDATA[<p>Dont mind Morgan he is a&#8230; well lets just say he is like that. Koster&#8217;s email is </p>
<p>rkoster<br />
at<br />
soe.sony.com.</p>
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		<title>By: Morgan</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3031</link>
		<dc:creator>Morgan</dc:creator>
		<pubDate>Tue, 28 Feb 2006 03:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3031</guid>
		<description>Yes! Raph &lt;em&gt;does&lt;/em&gt; have an e-mail account at which he can be contacted. :) I have an e-mail account too... If he doesn&#039;t contact you, you might try searching the IGDA Member Directory. Of course, you may not have access to the Member Directory if you are, well, not a member...</description>
		<content:encoded><![CDATA[<p>Yes! Raph <em>does</em> have an e-mail account at which he can be contacted. <img src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I have an e-mail account too&#8230; If he doesn&#8217;t contact you, you might try searching the IGDA Member Directory. Of course, you may not have access to the Member Directory if you are, well, not a member&#8230;</p>
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		<title>By: Ridgway</title>
		<link>http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/comment-page-1/#comment-3021</link>
		<dc:creator>Ridgway</dc:creator>
		<pubDate>Mon, 27 Feb 2006 23:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2006/02/26/john-kirks-design-patterns-of-successful-roleplaying-games/#comment-3021</guid>
		<description>Nice download. I paged through it a bit and now just need to find time to read it, heh.

(btw does Raph have an email account he can be reached at? I searched the site a bit and could not find one. thanks ^_^)</description>
		<content:encoded><![CDATA[<p>Nice download. I paged through it a bit and now just need to find time to read it, heh.</p>
<p>(btw does Raph have an email account he can be reached at? I searched the site a bit and could not find one. thanks ^_^)</p>
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