| | Gamasutra – Study Shows Gaming Gender Equality in AsiaFebruary 22nd, 2006 |
That’s right — 50% male and 49% female.
The interesting thing isn’t that — rather, it’s that in other territories, females outnumbered males.
We can assume that the survey takers were including web games in that total. To me, that’s a good thing, because considering those games as “not real games” is to my mind a big mistake, and it betrays a bias towards particular sorts of experiences.
Overall, this is also a stat highly revelatory of how much of the current gender imbalance in the “hardcore” games market is due to business considerations like retail channels, media outlets, and other infrastructure that has hardened around a single target audience. How would Katamari have done if it were a freely downloadable game, or playable on the web? How much will the move towards Web 2.0-style “web services” affect the demographics of gameplay? Looks to me like the answer is “a lot.”
Oh, and I am still sick, with congestion moving into my chest now, plus tinges of whatever stomach flu the kids had. No fun. ![]()

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