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> <channel><title>Comments on: Living Game Worlds day one</title> <atom:link href="http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&apos;s Website &#187; Keynoting at Living Game Worlds IV</title><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/comment-page-1/#comment-142536</link> <dc:creator>Raph&apos;s Website &#187; Keynoting at Living Game Worlds IV</dc:creator> <pubDate>Tue, 04 Nov 2008 01:10:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=332#comment-142536</guid> <description>[...] those who do not recall, I had a great time at Living Game Worlds a few years ago, including quite enjoying Will Wright&#8217;s keynote. Well, this year it&#8217;s my turn&#8230; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] those who do not recall, I had a great time at Living Game Worlds a few years ago, including quite enjoying Will Wright&#8217;s keynote. Well, this year it&#8217;s my turn&#8230; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Charbitat @ GT's Experimental Game Lab</title><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/comment-page-1/#comment-122759</link> <dc:creator>Charbitat @ GT's Experimental Game Lab</dc:creator> <pubDate>Wed, 23 May 2007 23:31:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=332#comment-122759</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...]  02/15/06 - Raph Koster blogs on Charbitat as &quot;thematic world generation&quot;  [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]  02/15/06 &#8211; Raph Koster blogs on Charbitat as &#8220;thematic world generation&#8221;  [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Metadatamania</title><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/comment-page-1/#comment-5773</link> <dc:creator>Raph&#8217;s Website &#187; Metadatamania</dc:creator> <pubDate>Wed, 03 May 2006 16:25:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=332#comment-5773</guid> <description>[...] What we have here is a basic human impulse: anthropomorphizing inanimate objects. It&#8217;s the same thing that is happening with that 360 blog. If all our devices are, as Bruce says, moving to emitting information at all times, it&#8217;s almost certain that they will not be just doing it passively. Instead, our objects are going to express &#8220;feelings&#8221; based on statistical analysis of data &#8212; kind of like how the Aware House at Georgia Tech generated art based on the circulation of people within it. There&#8217;s no doubt in my mind that good design will demand objects that guilt-trip us, that are affectionate, and so on, if only to get us to maintain them properly. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] What we have here is a basic human impulse: anthropomorphizing inanimate objects. It&#8217;s the same thing that is happening with that 360 blog. If all our devices are, as Bruce says, moving to emitting information at all times, it&#8217;s almost certain that they will not be just doing it passively. Instead, our objects are going to express &#8220;feelings&#8221; based on statistical analysis of data &#8212; kind of like how the Aware House at Georgia Tech generated art based on the circulation of people within it. There&#8217;s no doubt in my mind that good design will demand objects that guilt-trip us, that are affectionate, and so on, if only to get us to maintain them properly. [...]</p></div> ]]></content:encoded> </item> <item><title>By: links [LearnCast]</title><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/comment-page-1/#comment-4176</link> <dc:creator>links [LearnCast]</dc:creator> <pubDate>Thu, 16 Mar 2006 11:29:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=332#comment-4176</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Living Game Worlds day one [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Living Game Worlds day one [...]</p></div> ]]></content:encoded> </item> <item><title>By: Grand Text Auto &#187; Living Game Worlds @ Tech</title><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/comment-page-1/#comment-2639</link> <dc:creator>Grand Text Auto &#187; Living Game Worlds @ Tech</dc:creator> <pubDate>Fri, 17 Feb 2006 03:12:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=332#comment-2639</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph Koster is blogging the symposium, so far with a post describing his tour of the facilities &#8212; including a cool photo of Will Wright gearing up to play an early version of Alternate Reality Facade &#8212; as well as a post describing Will&#8217;s keynote talk. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster is blogging the symposium, so far with a post describing his tour of the facilities &mdash; including a cool photo of Will Wright gearing up to play an early version of Alternate Reality Facade &mdash; as well as a post describing Will&#8217;s keynote talk. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Water Cooler Games - Living Game Worlds + Dick Cheney Quail Hunt</title><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/comment-page-1/#comment-2616</link> <dc:creator>Water Cooler Games - Living Game Worlds + Dick Cheney Quail Hunt</dc:creator> <pubDate>Thu, 16 Feb 2006 21:17:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=332#comment-2616</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] The Living Game Worlds Symposium is on here at Tech. You can watch a live stream, or watch recaps of the sessions, including Will Wright&#039;s keynote, on the conference site. Raph Koster is also blogging it (1, 2). [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] The Living Game Worlds Symposium is on here at Tech. You can watch a live stream, or watch recaps of the sessions, including Will Wright&#8217;s keynote, on the conference site. Raph Koster is also blogging it (1, 2). [...]</p></div> ]]></content:encoded> </item> <item><title>By: Faith</title><link>http://www.raphkoster.com/2006/02/15/living-game-worlds-day-one/comment-page-1/#comment-2607</link> <dc:creator>Faith</dc:creator> <pubDate>Thu, 16 Feb 2006 11:51:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=332#comment-2607</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Comments [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Comments [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
