| | Multiverse Platform videoFebruary 13th, 2006 |
The Multiverse Platform was demoed at DEMO. Most interesting line: “Multiverse is a media company.”

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[...] Comments [...]
[...] OK, from the preview video, I think he’s missing a very vital middle point… Yes and no. Yes because making content hard. No because that’s not what Multiverse is about. Taking WoW as an example, it’s (more or less) bug free. I haven’t played in a while, and when I did there was the odd loot bug, but no real showstoppers. So their technical framework is more or less worked out. WoW’s current (and the classic MMOG) problem is that players are consuming content faster than the devs can create it. The point of Multiverse is to allow MMOG development to be almost entirely content creation by providing technical building blocks. As an indie dev, you won’t need to pay top dollar for a team of quality network coders and database coders because Multiverse has done that for you; you can concentrate on your environments and quests and whatnot. They’re basically trying to be id/Epic, but for the MMO market. Id/Epic makes the killer FPS engine, and provides a set of game creation tools for them (UnrealED), and dev houses like Raven can then make content for it, with relatively little technical work themselves — only extending the engine where it serves their content like adding melee weapons to the Quake 3 engine for JK2. There’s some good points made in the comments on Raph’s blog entry for this demo about how what Multiverse is trying to do is effectively make an OS for MMOs (though putting my dev hat on, it looks more like a framework like .NET than an OS). There’s a problem though. If their frameworks can’t be extended, then you end up with a bunch of cookie cutter MMOs that have different graphics but play exactly the same way. I remember seeing a few boxes in EB a few years back that claimed to be “game creator tools” allowing you to make an infinte number of games. Unfortunately for them they basically allowed you to make custom skins for less than half a dozen game types, none of which were particularly satisfying, and the products sank without trace. If it works though, we could end up seeing a mod scene for MMOs as good as those for the banner FPSs and games like NWN and WC3. Which will be good as it will also force the current big MMO players to keep up with the popular innovations rather than maintaining the status quo. NB. Assuming Multiverse succeeds in what it’s trying to do (which I do hope it does, despite the strong smell of snake oil), it won’t solve the consuming-content-is-quicker-than-making-it problem, it will just allow a greater variety of content and playstyles to be created and come to market in the first place. [...]