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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Are single-player games doomed?

February 10th, 2006

The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

– me, at the Churchill Club

Well, that one set the cat among the pigeons…

After 24 hours, we see story after story after story after story after story on this, and of course, I also got a bunch of emails from co-workers, including the memorably titled “Are you serious?”

Yes, I am serious, but it’s worth digging into the topic a bit more thoroughly.

Historically speaking, single-player games are indeed an aberration.

Games are either symmetric or asymmetric. The vast majority of games are symmetric games: that is, games where the opposition to a player’s activity has the same choices to make as the player does. In tennis, both players get a racket, and a side of the court; in chess, both players get a side of the board and the same array of pieces, and so on. In the pre-electronic days, there were very few asymmetric games.

Some, like fox and geese, literally provided different pieces and choices to each side (the best-known modern multiplayer asymmetric game is probably Starcraft). Others, like solitaire, relied on randomization to provide the cognitive challenge to the player. Upon occasion, you would get asymmetric puzzles, as in crossword puzzles or the current rage of sudoku, but these aren’t really games in the strict sense.

It isn’t until the advent of the computer that we suddenly get widespread asymmetric design. The earliest computer games were symmetric ones — Pong, Spacewar. But quickly, the power of the computer meant that the opponent’s role was taken by primitive AI, and very quickly, developers realized that the very nature of computers meant that the opponent would likely have to have different choices than the player did. The result was games like Space Invaders, where the set of moves available to the player’s opponent is extremely different from what the player can choose from.

The videogame industry became set in an asymmetric pattern pretty early on, and has remained largely in that pattern for a variety of reasons.

  • Human interface factors. It is difficult to get multiple people around a computer monitor.
  • The invention of co-operative play, which permitted players to mimic symmetric sports games (both Gauntlet and the 100m hurdles share this structure; players play in parallel against the same opposition, which in the case of hurdles happens to be physics).
  • As computers developed, it becamse easier to deliver stories using them. It’s notable than many of the objections to my sweeping statement centered around affection for story — not around affection for gameplay.

Taken as a whole, it’s clear that the computer enabled a vibrant new branch of game types to come into full flower — the asymmetric game flourished on the computer, and by and large is clumsy in person-to-person gaming.

However, it’s also worth noting that from very early on, electronic games were also employed in a multiplayer fashion. After all, computers, from very early on, were envisioned to be networked. Right when mainframes were first proliferating across campuses, Spacewar appeared in multiplayer form. Right when PLATO terminals appeared, they were promptly used for multiplayer gaming. Right when personal computers started to be deployed in homes, MUDs were invented to take advantage of early forms of the Internet. When those personal computers were at their peak with the Apple II, Atari 8-bit, and Commodore machines, they came with multiple joystick ports so you oculd play with your friends. Right when online services first began to provide walled gardens for subscribers, there were multiplayer games there to rake in millions of dollars.

The multiplayer game never went away. It especially never went away if you consider how much of even single-player gaming was played with an audience. The default mode of playing a console game today is with multiple people on a couch. In a very real sense, we regularly play single-player games as multiplayer ones, passing the controller around, spectating, and so on. Modern market research data shows that the myth of the solitary gamer bathing in the glow of their cathode ray tube is just that, a myth.

It can be argued that the major reason why so many games were designed for single-player play instead was because of who was doing the designing. If you survey personality types, you’ll find that the personality type of the gamer is strongly introverted. In 21st Century Game Design Bateman and Boon identify what is generally considered to be the core gamer market as mostly INTJ, ISTJ, INTP and ISTP in the Myers-Briggs typology. As they say of their “hardcore conqueror” segment,

The Myers-Briggs types that dominate this cluster (INTJ, ISTJ) are two of four types that research has shown to be common to programmers, and indeed, Type 1 gameplay dominates current game design assumptions in most developers and publishers. In some cases, it seems that this has been identified as the only style of “legitimate” gameplay…

The types of games these players prefer? Action games and computer role-playing games (which it should be noted have very little to do with face to face roleplaying, when regarded from a mechanical perspective, being mostly about acquisition and power fantasies).

These four Myers-Briggs types represent only 33% of the American population. More significatly, they represent only 19% of women.

According to Bateman and Boon, it’s actually the “participant” player type who represents the larger cluster in the general population. They go on to state, “In truth, we lknow very little about these players…”

It is therefore unsurprising to see commentary on my statement that reads like this:

Such optimism towards human interaction is just wonderful, but lets face it. Playing video games in any context will always be much more rewarding than actual human interaction.
-A poster on the Joystiq thread

What we see there, people, is the introvert in action.

It is hardly a major prediction to state that as games that reach these segments become available, that they will be connected in some fashion. And indeed, the major casual games sites, which have enormous female populations, are heavily community-oriented.

Today, even single-player games are played in “connected” fashion. The poster child for this is, of course, Xbox Live. Every single-player game on that platform has online profiles, special badges called “achievements,” awareness of other players playing in parallel — basically, all the qualities of playing games in a living room in parallel, all the qualities of playing in parallel in an arcade, all the qualities of a playground. Competing for a high score in Geometry Wars 2 is exactly the same as engaging in a footrace against the clock; you are playing a lengthy extended parallel symmetric game against other players, whilst you are also playing an asymmetric one against the direct opponent (the computer, in the case of Geometry Wars; physics, in the case of the footrace).

But this is hardly the only way in which this happens. These days, the forums attached to a game are part of the gameplay experience. The collaborative building of walkthroughs is part of the game. The sharing of screenshots is part of the game. The trading of user-created game assets is part of the game. These are all forms of multiplayer play. They have a direct impact on the gameplay experience. They often serve as badges, as profiles, and as awareness of other players playing in parallel.

Some have accused World of Warcraft of being a “massively single-player game” in that it enables solo play to such an extent that you can play much of the game by yourself. Unsurprisingly, many of the current hardcore gamer community cite the attraction of playing by themselves “near other people.” There’s that introvert again… and once again, what the game provides is badges of achievement in the form of levels, profiles in the form of avatars, and awareness other players playing in parallel, via chat channels. And the difference is…?

Half the PC game market revenue comes from games on networks. Casual games, found on websites with forums and chat channels and online scoreboards; and massively multiplayer games, which brings those things within the game. The dwindling segment is the single-player eloaborately architected authorial experience. Even there, vast swaths of the market demand multiplayer content now; try making an action game without it, even a heavily story-driven one. Even the elaborately story-driven experiences made by developers like Bioware and Bethesda come with tools designed to enable players to trade game content.

In addition, the console market will be 99% connected gameplay by the end of 2008 or so as current consoles are abandoned. The entire next-gen is going to a connected experience. Even the most heavily single-player driven experience, the RPGs and story games, will be intrinsically connected. You will never be playing alone; there will always be other players there right on the other side of a network adapter. You will be playing a single-player game only in the sense that a kid on a playground who is swinging on a swing is “playing alone” in the crowd of other kids playing near them, waiting turns, pushing them, and competing with them to see who can loop-de-loop the swing and be the first in the school to crack open their skull.

In the end, there are some fundamental trends driving all this.

  • It’s now physically possible. It wasn’t before. But very soon, all gaming platforms will be on the Net.
  • We’re actually getting everyone to play, instead of only the introverted geeks.
  • This larger audience is partly driven by the fact that the geeks want games that are too damn expensive to break even given how few geeks there are.
  • Lastly, even the introverted geeks want social approval, so they engage in wrapping their games with social content that demands connection, such as walkthroughs and forums.

None of this takes away anything from the immersive story-driven experience that many gamers love. The dense rich RPGs, the elaborate RTS campaigns, the lengthy searches for secrets of the platformer, these things will all still be there as long as we can afford to make them. But they won’t be the single-player game as we know it today. Some compare these sorts of experiences to books. But books are also enjoyed as social activities today — they are traded in book clubs, they are read in classrooms, they are recommended on television and argued about in newspapers. Few books are truly enjoyed as solitary experiences except on a truly momentary level.

Single-player gaming is doomed, because already today, the large crowd playing Solitaire is doing it online, whilst chatting in a chat room, because they can; because the RPG player is doing it whilst chatting with friends about the plot in a chat room, because they can; because fundamentally, the vast majority of humans want human contact even if only fleeting. We want to know where we stand compared to everyone else, whether what we like matches what the world likes, and whether or not others care that we are there.

That’s the connected future. You need to get used to it, because it’s halfway here already.

Edit: Since the Internet seems to be erupting with commentary on this, a short form of my argument: Very soon, all single-player gaming will happen within a multiplayer context of connectivity, persistent and publicly visible profiles, and awareness of other users.

*

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144 Responses to “Are single-player games doomed?”

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  1. Anthony - MySpace Blog wrote on

    links from Technorati- with its multiplayer focus - yes. Armored Core, no. And I like Armored Core! I want to earn fake money and slam together savage battloids. It’s that doing so means actively denying this other class of experience. Raph Koster seems more and more like a prophet. We should probably get him out of those stocks. This is why I’m shocked that I’ve plowed so much time into Overlord. I really thought I’d presented the mix succinctly - Pikmin and Dungeon Keeper - but in place, with the full range of levels and

  2. David Beoulve's Blog wrote on

    links from Technorati While the post “Are single-player games doomed?” contradicts my post “Best of All, No Multiplayer”, I think there are some important points and the overall the assertion that humans are social animals is undeniable.

  3. Journey of the Mind wrote on

    links from Technoratiinteresting article

  4. JOurnal of PSYchotic ramblings... wrote on

    links from TechnoratiAre single-player games doomed?

  5. King Rollo wrote on

    links from Technoratiplus multiple participants = all eggs in one basket of anti-grav, plasma shielded invulnerability) but that’s a different story. the point is, i feel the logic behind this is best represented, in fact has been taken a step (or giant leap) further by THIS

  6. Digitally Staving Off Boredom wrote on

    links from Technoratihate to make a clone without good reason. However, even unrelated to clones, in the past 24 hours a few aspects of popularity within the game world have annoyed me into Blogging about them. Today, Penny Arcade included a link to Raph Koster’s Blog, a doomcast of single player games. It resulted in the thing becoming overloaded, serving up a typical “OMG too much traffic” server message. Raph’s a pretty smart guy, not omniscient (none of us are) but it bothers me that he gets so little traffic that Penny Arcade is capable of

  7. solo says wrote on

    links from TechnoratiThis article

  8. yourgames | wrote on

    links from Technorati Raph’s Website » Are single-player games doomed? By his definition single player games are indeed doomed if they even existed in the first place. http://www.raphkoster.com/2006/02/10…-games-doomed/ I can’t … http://www.raphkoster.com/2006/02/10/are-single-player-

  9. Faith wrote on

    Kramer auto Pingback[...] Comments [...]

  10. Single player gaming doomed, say execs [UPDATE 1] - Joystiq wrote on

    Kramer auto Pingback[...] Single player gaming doomed, say execs [UPDATE 1]Posted Feb 10th 2006 7:30PM by Jennie LeesFiled under: Culture, OnlineAt the Churchill Club in California yesterday, Peter Moore wasn’t the only one gazing into his crystal ball. Raph Koster of Sony Online Entertainment and Lars Butler, formerly of EA, were cheerfully predicting the downfall of single-player gaming, with Koster going so far as to say that the last 21 years of gaming history are an aberration.Drawing from the fundamental principle that "people play games together", Koster and Butler predict a huge shift in the games industry as the impact of online gaming starts to really hit home. Butler’s claim that "linear entertainment in single-player is to media what masturbation is to sex" is eerily similar to David Jaffe’s comparison between games and porn. Experiences are enriched by the presence of other people, and perhaps the depth of multiplayer gaming and the online social interaction embodied in these games can provide the emotional content that Jaffe finds so lacking.[Via Raph's Weblog][Update: Raph has written a much more detailed explanation behind his statement.]ReadPermalinkEmail thisLinking BlogsComments [33] [...]

  11. Single player gaming doomed, say execs [UPDATE 1] - Joystiq wrote on

    Kramer auto Pingback[...] written a much more detailed explanation behind his statement.]ReadPermalinkEmail thisLinking BlogsComments[33] [...]

  12. consolewars :: [11.02.2006 21:50] :: Singleplayer sind wie Masturbation :: news wrote on

    Kramer auto Pingback[...] [Crash] [PN] 11.02.2006 22:18Zitat: Laut Butler ist Mulitplayer-Gaming die Zukunft, und Singleplayer sind f�r das Gaming das, was f�r den Sex die Masturbation ist Der Tysp h�rt sich wie ein Online Freak an ONLINE GAMING WIRD DIE WELTHERSCHAFT AN SICH REISSEN *MUAHAHAHAHA* Son Idiot xD [Swisslink] [PN] 11.02.2006 22:22Zitat:- Laut Butler ist Mulitplayer-Gaming die Zukunft, und Singleplayer sind f�r das Gaming das, was f�r den Sex die Masturbation ist Was ist denn das f�r ein Volltrottel? ? [quirl] [PN] 11.02.2006 22:23Zitat:- Menschen spielen Spiele immer gemeinsam, als Kinder wie auch als Erwachsene. Das Single-Player-Spiel ist ein Mutant der die letzten 21 Jahre existiert hat, und aufgrund seiner Abnormit�t verschwinden wird ??? rolf was f�r ein verdammter Kr�ppel!!! Bei Sony hams echt Leute die einfach nur eingesperrt und gefotzt geh�ren… [Zak] [PN] 11.02.2006 22:25Also Leute die nur SP oder MP m�gen sind f�r das Gaming das, was f�r den Sex die Leute sind, die nicht mit ihrer Sexualit�t klarkommen? Oder sowas in der Art. [...]

  13. Hot Links - Level 1 wrote on

    Kramer auto Pingback[...] deusx : Raph’s Website » Are single-player games doomed? - “It can be argued that the major reason why so many games were designed for single-player play instead was because of who was doing the designing.”

    Nelson Minar : No single player games - Provocative and thoughtful essay on the social aspects of gaming [...]

  14. Single player games are DOMED!!11 - Quarter To Three Forums wrote on

    Kramer auto Pingback[...] Single player games are DOMED!!11 Got the title right this time. Koster Link Anyway, Koster and friends have a big shindig at a place called the Churchill Club. In typical, we love worlds fashion, they say a lot of statements like: Quote: [...]

  15. Joystiq wrote on

    links from Technoratiembodied in these games can provide the emotional content that Jaffe finds so lacking. [Via Raph's Weblog] [Update: Raph has written a much more detailed explanation behind his statement.]Read | Permalink | Email this | Linking Blogs | Comments SPONSORED BY: Age of Empires III - Real-Time

  16. Bigwigs talk multiplayer gaming /// Eurogamer wrote on

    Kramer auto Pingback[...] Raph Koster expands on what he means. Granted you may disagree with him, but reading that makes me think he’s spent a damn sight longer thinking about the philosophy of gaming than alot of people, and makes some good points. Doesnt mean he’s right, but I think it shows that behind the soundbites he does have “a clue”. [...]

  17. Nelson's Weblog wrote on

    links from TechnoratiSat 2006-02-11 Star Wars valentines Web development 2.0 No single player games dd_rescue

  18. doombot wrote on

    links from TechnoratiKoster, speaking at a panel, proclaimed that not only were single-player games dying, but the trend itself was an aberration. In a blog entry on his site, he elaborated on the theory (emphasis is his):Single-player gaming is doomed, because already today, the large crowd playing Solitaire

  19. Joystiq wrote on

    links from Technoratiembodied in these games can provide the emotional content that Jaffe finds so lacking. [Via Raph's Weblog] [Update: Raph has written a much more detailed explanation behind his statement.]Read | Permalink | Email this | Linking Blogs | Comments SPONSORED BY: Age of Empires III - Real-Time

  20. Gamecloud - News - Is Single Player Gaming Doomed? wrote on

    Kramer auto Pingback[...] Last week the California based Churchill Club hosted an event where several major gaming developers and execs talked about online multiplayer gaming. One of those execs was Sony Online Entertainment chief creative officer Raph Koster who stated during the event: The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal. Naturally that quote has sparked a lot of debate and Koster decided to further clairify and expand his statements on his official web site. His response is quite extensive but here is a snip: Single-player gaming is doomed, because already today, the large crowd playing Solitaire is doing it online, whilst chatting in a chat room, because they can; because the RPG player is doing it whilst chatting with friends about the plot in a chat room, because they can; because fundamentally, the vast majority of humans want human contact even if only fleeting. We want to know where we stand compared to everyone else, whether what we like matches what the world likes, and whether or not others care that we are there. That’s the connected future. You need to get used to it, because it’s halfway here [...]

  21. Friends wrote on

    Kramer auto Pingback[...] http://www.raphkoster.com/2006/02/10/are-single-player-games-doomed/The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal. [...]

  22. BlogMarks.net : Last public marks wrote on

    Kramer auto Pingback[...]  17:00  Raph’s Website » Are single-player games doomed?The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play gam…by bcpbcp [games] [game] [video] [history] [2006] [blog post] [www.raphkoster.com] [raph koster] [single player] PC Logic Games: RoboCode. In this game, you have to program a robot in Java. You program how it moves and turns. You program how it hunts for opponent robots. You program how it turns its gun and …by bcpbcp [game] [java] [robocode] [2006] [blog post] [jogos legais] [logicgames.blogspot.com] [programming logic] Coca-Cola Chill 2005Gerador de músicas.by bcpbcp and 4 others [art] [game] [audio] [fun] [2005] [legal] [2006] [cocacola] [chill.coca-cola.com] réservation nom de domaine, redirection web gratuite, vente nom de doma…by jeromek [nom de domaine] [...]

  23. TailRank - Top posts wrote on

    Kramer auto Pingback[...] Are single-player games doomed? raphkoster.com Found 6 hours ago The entire video game industry’s history thus far has been an aberration. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal. Historically speaking, single-player games are indeed an aberration. More on this thread: [...]

  24. PS3 Forums :: View topic - Is Single Player Gaming Doomed? wrote on

    Kramer auto Pingback[...] Single-player gaming is doomed, because already today, the large crowd playing Solitaire is doing it online, whilst chatting in a chat room, because they can; because the RPG player is doing it whilst chatting with friends about the plot in a chat room, because they can; because fundamentally, the vast majority of humans want human contact even if only fleeting. We want to know where we stand compared to everyone else, whether what we like matches what the world likes, and whether or not others care that we are there. Thats the connected future. You need to get used to it, because it& halfway here http://www.gamecloud.com/article.php?article_id=3456. That is the short article about what th eguy from sony online said. For the long version look here. http://www.raphkoster.com/2006/02/10/are-single-player-games-doomed [...]

  25. raccaldin36: Solitary vs. Social wrote on

    Kramer auto Pingback[...] Michael (raccaldin36) wrote,@ 2006-02-11 23:30:00      Solitary vs. Social This was originally going to be a reply in Raph Koster’s post on how single-player games are doomed, but I felt it became inappropriate for that setting and moved it here with a linkback.Considering Ultima Online was in the past, too, I’d say it will be superceded, too.I generally choose and read books entirely on my own. I’ve never done a book group, and since I’m such a solitary personality, probably never will.Of course, nearly every author I’ve read was first recommended to me, or was shown to me. I make it a point to type up excerpts of particular concepts encapsulated in a section of the text into my blog. I get all sorts of junk (read: kewl l00t) by looking at “Other customers who bought this book also bought…”.The actual activity of reading is largely solitary, naturally. This is almost always true. Human beings require alone time just as much as they pine for socialization, on average; I suspect the reason is similar to why we need sleep, but since we don’t know why we need sleep… ^_^What other analogies have been made… ah, movies. How many people go to the movies alone? Besides me? Okay, how many people rent movies and watch them alone? Alright. (Not rhetorical questions, here.) How many people download a movie and watch it by their lonesome?Fine. For me, movie-watching is as solitary as reading; it annoys me when people in the back decide to break my immersion and analysis by socializing audibly (something I’m also prone to doing, when I feel that a point made was one that needed to be seen). Sometimes I’ll see movies because my friends think it’s a good idea and I feel like tagging along. The chatter afterwards, especially when they talk about the movie itself, can be good. In a way, I’d actually prefer to see them alone; it’s less complicated to plan logistics.When I play an RTS, I generally prefer to play them alone. But that’s just because of the visceral fiero that I can achieve because the computer’s rarely as good and one of my friends isn’t losing to me (or I to him). I’m not particularly delighted when I trounce a friend.This post was going to go further, but I stopped working on it like… six or eight or ten hours ago…, and I’m just way too tired now to try to make the point I originally was making. But there’s a bunch of stuff here anyways, so I’m just going to drop it into my journal.(Post a new comment) solarianknight 2006-02-13 03:21 am UTC (link) Single player games are by no means doomed in any sense. Game developers will continue to make single player games because of the stories that may be told therein which are simply not possible when instead of having a single player as an audience, you have 5,000. What we’ll see more and more of are hybrid games (already happening today) where the single player mode is the story and the game and the multiplayer mode is just the game.(Reply to this) Log in now.(Create account, or use OpenID) [...]

  26. <|> V1r]7[u4L & »Xn|nX« <|> Blog Space wrote on

    links from Technoratihttp://www.raphkoster.com/2006/02/10/are-single-pl...

  27. Pixel Kill wrote on

    links from TechnoratiThe entire internet has probably commented on Raph’s controversial statement by now, but then that never stopped me. Yes, I’ve read his point in more depth, I still think he’s deeply wrong. Single player games are no more “unnatural and abnormal” than

  28. digg / gaming / digg wrote on

    Kramer auto Pingback[...] Are single player games doomed? [...]

  29. Çà ìóëüòèïëååðîì áóäóùåå! :: Èãðîâûå íîâîñòè :: PlayHard.ru wrote on

    Kramer auto Pingback[...] Âîò íà ýòîì ñàéòå âñåðü¸ç ñ÷èòàþò, ÷òî êîãäà-íèáóäü “ñèíãë” âûìðåò è íà ñâåòå îñòàíóòñÿ òîëüêî ìóëüòèïëååðíûå èãðû. Àðãóìåíòèðóåòñÿ ýòî òåì, ÷òî ÷åëîâå÷åñòâî íà ïðîòÿæåíèè âñåãî ñâîåãî ñóùåñòâîâàíèÿ ïðèâûêëî èãðàòü ñîîáùà. Áóäü òî ôóòáîë, êàðòû, øàõìàòû èëè äóðàöêèå êðåñòèêè-íîëèêè – âñ¸ ðàâíî â ïðîöåññå ïðèíèìàëî ó÷àñòèå íåñêîëüêî ÷åëîâåê. È òîëüêî ñ ïîÿâëåíèåì êîìïüþòåðà (çàìåòüòå, êîìïüþòåðà, íå ïîäêëþ÷¸ííîãî ê ñåòè) ëþäè ðàñïîëçëèñü ïî ñâîèì êâàðòèðàì, ñïðÿòàëèñü çà ìîíèòîðàìè è ïðèíÿëèñü èãðàòü â îäèíî÷êó. Ýòî ïðîòèâîåñòåñòâåííî, - óâåðåí àâòîð ñòàòüè è ïîòîìó ïðåäðåêàåò ïîñòåïåííûé è îêîí÷àòåëüíûé ïåðåõîä ê ðàçëè÷íûì îíëàéíîâûì è ìóëüòèïëååðíûì èãðàì. Íóæíî òîëüêî ïîäîæäàòü, à ïðîãðåññ ñàì âñ¸ ñäåëàåò! Ïîäðîáíîñòè (ê ñîæàëåíèþ, íà àíãëèéñêîì) èùåì òóò. [...]

  30. TGMOnline wrote on

    links from Technoratidal resto. Più o meno sul medesimo argomento è intervenuto anche Raph Koster della Sony Online Entertainment, con un post piuttosto provocatorio pubblicato sul suo blog personale, nel quale esordisce affermando che i giochi single player costituiscono, storicamente, un’aberrazione. «Il

  31. NForget.com | Level One wrote on

    links from TechnoratiIt’s an interesting read

  32. Èãðîâûå íîâîñòè :: PlayHard.ru wrote on

    Kramer auto Pingback[...] Âîò íà ýòîì ñàéòå âñåðü¸ç ñ÷èòàþò, ÷òî êîãäà-íèáóäü “ñèíãë” âûìðåò è íà ñâåòå îñòàíóòñÿ òîëüêî ìóëüòèïëååðíûå èãðû. Àðãóìåíòèðóåòñÿ ýòî òåì, ÷òî ÷åëîâå÷åñòâî íà ïðîòÿæåíèè âñåãî ñâîåãî ñóùåñòâîâàíèÿ ïðèâûêëî èãðàòü ñîîáùà. Áóäü òî ôóòáîë, êàðòû, øàõìàòû èëè äóðàöêèå êðåñòèêè-íîëèêè – âñ¸ ðàâíî â ïðîöåññå ïðèíèìàëî ó÷àñòèå íåñêîëüêî ÷åëîâåê. È òîëüêî ñ ïîÿâëåíèåì êîìïüþòåðà (çàìåòüòå, êîìïüþòåðà, íå ïîäêëþ÷¸ííîãî ê ñåòè) ëþäè ðàñïîëçëèñü ïî ñâîèì êâàðòèðàì, ñïðÿòàëèñü çà ìîíèòîðàìè è ïðèíÿëèñü èãðàòü â îäèíî÷êó. Ýòî ïðîòèâîåñòåñòâåííî, - óâåðåí àâòîð ñòàòüè è ïîòîìó ïðåäðåêàåò ïîñòåïåííûé è îêîí÷àòåëüíûé ïåðåõîä ê ðàçëè÷íûì îíëàéíîâûì è ìóëüòèïëååðíûì èãðàì. Íóæíî òîëüêî ïîäîæäàòü, à ïðîãðåññ ñàì âñ¸ ñäåëàåò! Ïîäðîáíîñòè (ê ñîæàëåíèþ, íà àíãëèéñêîì) èùåì òóò. [...]

  33. Single Player Games Doomed? at MMOG Nation wrote on

    [...] Last Friday Raph Koster posted another provocative post to his site, asking whether Single Player games are Doomed? He argues that because of the continuing adoption of online components in solitary games, there really will be a time when a truly single player game is a thing of the past. [...]

  34. Gaming Nexus wrote on

    links from Technorati NEWS -I’ve been stewing a bit over thispostover at Raphael Kosters blog. In the post Raph talks about how single player games are on the way out and that we will only be seeing multiplayer/connected games from here on out. He’s got a lot of valid points and while I want to disagree with him I

  35. <1> V1r]7[u4L + »Xn|nX« TeaM <1> Blog Space <1> wrote on

    links from Technoratihttp://www.raphkoster.com/2006/02/10/are-single-player-games-doomed

  36. <1> V1r]7[u4L + »XoZeN« TeaM <1> Blog Space <1> wrote on

    links from Technoratihttp://www.raphkoster.com/2006/02/10/are-single-player-games-doomed

  37. Raph’s Website » Gamespot interview up wrote on

    [...] Anonymous: Single Player Games Doomed? at MMOG Nation [...]

  38. Tales of a Scorched Earth :: the boy with a thorn in his side wrote on

    links from TechnoratiOr are they satisfied with the companionship that an additional controller or two will provide? Further to this discussion, Raph Koster declared the single-player experience abnormal - unnatural, even. This is clearly a sensationalist statement - similar to Greg Costikyan’s rant last year

  39. Gamenieuws wrote on

    Kramer auto Pingback[...] “Singleplayer-games zijn abnormaal” Singleplayer-games hebben hun beste tijd gehad. Dat beweren althans twee hooggeplaatste heren uit de gamesindustrie, Raph Koster en Lars Butler. De eerste is creatief directeur bij Sony Online Entertainment, de tweede voormalig directeur bij Electronic Arts.Onnatuurlijk en abnormaalKoster noemde deze vorm van gamen ‘onnatuurlijk en abnormaal’ tijdens een paneldiscussie in de Churchill Club in het Amerikaanse Californië. Butler was het hier mee eens: “Lineaire entertainment in singleplayer is tot media wat masturbatie is tot seks. Het zal altijd wel blijven bestaan, maar het is niet een echte sensatie.”Gemuteerd monsterBeiden claimden meer vertrouwen te hebben in de volgende golf van multiplayer games. “Mensen spelen altijd spelletjes samen. Iedereen leerde spelletjes met elkaar te spelen. De singleplayer-game is een raar, gemuteerd monster dat nog maar 21 jaar bestaat en gauw weg zal gaan,” aldus Koster, die er in zijn blog nog dieper op ingaat. Mail een vriend    Printversie 15/02/06 22u18 [...]

  40. Time for a short breath... - Vanguard Spheres: an official affiliate fansite wrote on

    Kramer auto Pingback[...] Re: Time for a short breath… Yep Raph Koster was featured on GU Comics today because of that comment. http://gucomics.com/archives/view.php?cdate=20060215 Of course he explains it on his website and apparantly he has a very different defination of what a single player game actually is. By his definition single player games are indeed doomed if they even existed in the first place. http://www.raphkoster.com/2006/02/10…-games-doomed/ I can’t say I exactly aggre with him but he does make many good points in his essay and in his replies to the comments that followed. __________________ People are products of their own ingenuity; they are who they choose to be. [...]

  41. verbal spew - vomiting words directly into your brain wrote on

    Kramer auto Pingback[...] …Though I do know someone who can get through huge fleets of enemy soldiers in that game without taking a hit BECAUSE of CQC, so mileage obviously varies.Tomm - 18 02 06 | 00:11The MGS gameplay isn’t exactly throwaway. Each MGS game is great fun the first time through as a total experience, but after that, I start focusing in on my favorite cutscenes or favorite gameplay parts, don’t really think about the whole anymore, and wish the game would let me go straight to specific places rather than force me to play through linearly every time. I’m thinking back to Perfect Dark, where, after the first play through, each mission can be picked individually, the cutscenes can be watched without gameplay, and the battle mode has endless options. I think it was the battle mode that gave PD its longevity: It was designed for multiplayer, but the availability of bots meant you could still build yourself a wide variety of single player experiences.Dean Siren ( ) - 18 02 06 | 15:07If you haven’t seen it, check out Koster’s full explanation of his argument: http://www.raphkoster.com/2006/02/10/are.. [...]

  42. Hyperactive - Are you a wanker? wrote on

    Kramer auto Pingback[...] Well, apparently his comments were merely taken out of context. This is from IGN Insider’s discussion of the subject… Because before I even knew there was controversy a-brewin’, Koster had written a lengthy blog post that clarified his position. And as it turns out, despite all of the chatter that his original comments had stirred, he wasn’t talking at all about games becoming the exclusive domain of massively multiplayer worlds. In fact, according to his very own executive summary of the blog post, his point was this: "Very soon, all single-player gaming will happen within a multiplayer context of connectivity, persistent and publicly visible profiles, and awareness of other users." So, basically he just wants games to have online funcionality in the background, as in, you can upload your high scores, and check if your buddies are online while playing a game. Not that everything should be an MMO. Blog post here. __________________ Life is love or the lack thereof. [deviantART Gallery] [...]

  43. Forums - great game - PC Advisor wrote on

    Kramer auto Pingback[...] You might want to read an article called “Are Single Player Games Doomed?” click here Wolfie - it’s an interesting read.Whilst I can see the potential for online games and the like, I still think that there are some gamers who enjoy solitary play (me, for one).As a side note, I agree about BiA - I loved the demo, but the games itself has been an incredibly hard game to get through - not because of the difficulty levels, but because it’s so boring after the first five minutes. [...]

  44. NinjaboyJohn *Now with Kung-Fu Action!* wrote on

    links from Technoratiover there are great and it sounds like they have some very, very cool projects for me to work on that not only have potential to improve Tiburon’s game design process as a whole, but also coincide with a book I’ve been reading and some thoughts

  45. Raph’s Website » Monthly Report: February 2006 wrote on

    [...] Are single-player games doomed? (2971) [...]

  46. DTF.RU - ìÅÎÔÁ ×ÓÅÈ dtf.ÂÌÏÇÏ× wrote on

    Kramer auto Pingback[...] The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal. ÷ÚÑÔÏ × ÂÌÏÇÅ òÁÆÁ ëÏÓÔÅÒÁ. :))) óÓÙÌËÁ | ëÏÍÍÅÎÔÉÒÏ×ÁÔØ [...]

  47. Raph’s Website » At least it’s great company wrote on

    [...] (For those late to the party, you need to read “Are single-player games doomed?” and :Is the shift to online a fad?” to get the context). [...]

  48. jaimas: Why Sony Has To Die wrote on

    Kramer auto Pingback[...] on, and on. Sony has a bad tendency to say one thing then do another.I’ll be back later with more.(Post a new comment) Log in now.(Create account, or useOpenID) [...]

  49. my life wrote on

    links from Technoratihttp://www.tgdaily.com/2006/01/09/online_gaming_revenues/ News comments: Little results were found. Only about 214. And also not many relavent results Meta engine: http://www.ixquick.com keywords used: “blog on online_gaming trends” URL:http://www.raphkoster.com/2006/02/10/are-single-player-games-doomed Advocacy Comments: About 1,121,250 results found but not many of them are relavent. Meta engine: http://www.ixquick.com keywords used: “online game business” URL: http://www.dfcint.com/game_report/OnlineGamesbizmodelstoc04.pdf

  50. RuneGame.com Forums - "Single Player Doomed?" wrote on

    Kramer auto Pingback[...] At the Churchill Club in California yesterday, Peter Moore wasn’t the only one gazing into his crystal ball. Raph Koster of Sony Online Entertainment and Lars Butler, formerly of EA, were cheerfully predicting the downfall of single-player gaming, with Koster going so far as to say that the last 21 years of gaming history are an aberration. Drawing from the fundamental principle that "people play games together", Koster and Butler predict a huge shift in the games industry as the impact of online gaming starts to really hit home. Butler’s claim that "linear entertainment in single-player is to media what masturbation is to sex" is eerily similar to David Jaffe’s comparison between games and porn. Experiences are enriched by the presence of other people, and perhaps the depth of multiplayer gaming and the online social interaction embodied in these games can provide the emotional content that Jaffe finds so lacking. The Ralph Koster’s "Update" on his "Are Single Player Games Doomed?"statement" His contention is Single Player Games are an abberation because the vast majority of traditional gameplay (sports, board, et.c) are symmetric requiring another to interact with. To be opposite of as in "Chess" or "Tennis". Or in Sports, multiplayer. Single player games are not really "games" in this sense of the word. Computer gaming has changed this where the computer’s AI has become the "opponant" and "the very nature of computers meant that the opponent would likely have to have different choices than the player did". So, Computer gaming became "asymmetric" very early largely because of these reasons: 1, Only so many can huddle around a monitor 2 Invention of co op play so traditional style "symmetric gameplay is mimiced 3 Easier use of Computers to deliver stories as they become more sophisticated. However, since all computers were envisioned to be "networked", multiplay has always been there too. Even the early "asymmetric" games like Pong, Space Invaders were played in this fashsion. Both "Joystiq" and "Ralph’s Website: Update" has brought alot of insightful responses from gamers on all sides of the issue. Worth reading through and perhaps post your own. What do you think? There are those, here, that want to keep RUNE’s "Single Player" game in RUNE 2 whenever it gets started. Others play the Multiplayer Aspect only and eskew the SP. But these essays deal the Computer games as a whole on this issue. So what are your thoughts? __________________ Laurie "The Deep Minded" Saver of Kazi’s Sanity Keeper of Kirby’s Viking Weaponry runegamegoddess@yahoo.com Runegamegoddess Home&Rune info page http://pages.zoom.co.uk/dbm/finalviking.GIF Last edited by Laurie : 02-12-2006 at 11:22 AM. [...]

  51. The Game Creators - Forum - View Thread wrote on

    Kramer auto Pingback[...]   toggle Are single-player games doomed? (Answer in article.) I still have not found any other 4 or 5 multiple joystick/jopypad games to [...]

  52. Raph’s Website » OGDC write-ups wrote on

    [...] pretty much like “single-player gaming is doomed” huh? Interesting to contrast this with the negative reaction that Hellgate:London is getting [...]

  53. Penny Arcade! - Brains With Urgent Appointments wrote on

    Kramer auto Pingback[...] doing so means actively denying this other class of experience. Raph Koster seems more and more like a prophet. We should probably get him out of those [...]

  54. RLMMO :: View topic - Tycho: Raph Koster seems more and more like a prophet. wrote on

    Kramer auto Pingback[...] doing so means actively denying this other class of experience. Raph Koster seems more and more like a prophet. We should probably get him out of those stocks. Heh. Nice to see him and I agreeing every [...]

  55. No more single-player games wrote on

    Kramer auto Pingback[...] An interesting essay–http://www.raphkoster.com/2006/02/10/are-single-player-games-doomed/ [...]

  56. StumbleUpon » Your page is now on StumbleUpon! wrote on

    Kramer auto Pingback[...] Your page is on StumbleUpon [...]

  57. :: View topic - Are Single-Player Games Doomed? wrote on

    Kramer auto Pingback[...] Are Single-Player Games Doomed? It’s an article that Penny Arcade had linked in their July 16 newspost. The guy makes a pretty compelling argument. I say this as a devout single-player gamer, mind you. The first comment about the blind and TTS speaks volumes to me, though._________________Jeremiah Henson [...]

  58. Single player games: Doomed or Not? - CGEmpire wrote on

    Kramer auto Pingback[...] player games: Doomed or Not? Well, this guy got his headlines with a strongly worded prophecy of the doom of single player games. Apparently, [...]

  59. Raph’s Website » Single-player Singularity wrote on

    [...] In his usual inimitable style, Tycho commented that perhaps I wasn’t crazy when I said that single-playing gaming was doomed. When I sit down to each night’s electronic feast, the choice to play with people or without [...]

  60. pushb forums -> The death of single player expirences.. wrote on

    Kramer auto Pingback[...] So this is an interesting article about the death of single player gaming[...]

  61. blitzenslayn: Single-player games are doomed!!! wrote on

    Kramer auto Pingback[...] Current mood: creative Single-player games are doomed!!! Read this article Are single-player games doomed?.I don’t have time to write my own thoughts about this yet, but I’ll add them in later.If you feel [...]

  62. Are single-player games doomed? wrote on

    Kramer auto Pingback[...] So what do you think?I can think back to when I was playing the Dragonlance games on a 386 PC. (With Super VGA colour!) [...]

  63. nintendojo ~ a site to see wrote on

    Kramer auto Pingback[...] this engine is. With the engine a la mode to Microsoft’s online infrastructure, we are seeing Raph Koster’s, Penny-Arcade comments under the microscope. But you already knew that. Multiplayer support has been a de facto industry [...]

  64. 2KHockey.net Forums -> This is why they need 5on5 online... wrote on

    Kramer auto Pingback[...] interesting book for anyone who likes to dive into a bit of psycho analysis behind game design. My only point is, 2k could be the first to really dive into this, and really be unique in that [...]

  65. StarDestroyer.Net BBS :: View topic - Single player games doomed? wrote on

    Kramer auto Pingback[...] http://www.raphkoster.com/2006/02/10/are-single-player-games-doomed/ [...]

  66. The Budding Forums v2.0 :: View topic - The end of single-player gaming? wrote on

    Kramer auto Pingback[...] I’m bringing this one up after reading this article Its an interesting article, as it probes the reasons we play games in the first place, the sort [...]

  67. belyal: Single-player gaming? wrote on

    Kramer auto Pingback[...] Single-player gaming? [...]

  68. Nick’s Blog » Blog Archive » “Are single-player games doomed?” wrote on

    [...] an interesting article which I could not disagree more with. Raph makes the wrong argument here in that he compares a [...]

  69. 2K Sports All-Pro Football 2K8 | Gamers With Jobs wrote on

    Kramer auto Pingback[...] http://www.raphkoster.com/2006/02…EPLY [...]

  70. M3 Official Forums :: View topic - The death of single-player game wrote on

    Kramer auto Pingback[...] Oh no [...]

  71. VOGONS :: View topic - The death of single-player games wrote on

    Kramer auto Pingback[...] Most, if not all, my sweet gaming memories come from single-player experience [...]

  72. GuildCafe Favorites wrote on

    Raph Koster: Single Player games are doomed…

    Raph Koster explains why he thinks the future will belong to multiplayer games (only)….

  73. Corpnews :: View topic - Raph Koster Says Single Play Is Dead And MMO Is The Future wrote on

    Kramer auto Pingback[...] Single Play PC Games R DOOMED!! He makes some good points about social interaction and how more games support multi-gaming, provide forums, etc. I also agree that WoW could be viewed as a solo MMO up to a point, because you aren’t going to be pug’ing it in the end game instances too often. But at the same time many MMORPG’s still don’t support the casual gamer very well because the end game content requires organized groups, 3-5 hours per sitting to make decent progress, and many MMORPG’s don’t allow you to progress in the end game (raid content) at a decent rate without a stable guild or other type group. I wrote an article over at Guild Cafe On CORPG’s, and I think that CORPG’s are a good bridge type of game that could become quite popular over time. They offer a lot of the same things as MMORPG’s, but without the massive time commitment and the normal barriers to casual and competitive play. NcSoft appears to be ready to launch more titles using a CORPG type model, so its a new but growing genre. Btw for those who like PVP and advancement via PVP, Fury is a very good game._________________Guildmaster, LotD [...]

  74. Amethyst Precursor » Post Topic » Single-Player vs Multi-Player wrote on

    [...] Ralph Koster states with matter-of-fact arrogance that single-player games are dead. By his definition of multi-player it certainly seems to be true. How does one define a multi-player experience anyway? Is it solely limited to content in the game? I admit, my enjoyment of Oblivion was amplified when I shared my experiences and amusing anecdotes with the gaming community at SA. [...]

  75. Are single player games doomed? - 8-Bit Brigade Clan Forum wrote on

    Kramer auto Pingback[...] Are single player games doomed? I found this interesting article from an old Penny Arcade news post and it was really fascinating. Perhaps some of you guys have already read it. It makes some great points imo. http://www.raphkoster.com/2006/02/10…-games-doomed/ [...]

  76. OMF.com :: View topic - RTS gameplay debate. wrote on

    Kramer auto Pingback[...] largest target audience for computer games. Please read the prophet of gaming… Raph Koster [...]

  77. OMF.com :: View topic - RTS gameplay debate. wrote on

    Kramer auto Pingback[...] largest target audience for computer games. Please read the prophet of gaming… Raph Koster at http://www.raphkoster.com/2006/02/10/are-single-player-games-doomed/_________________Your review of this post andor signature constitutes a legally binding agreement [...]

  78. Multi-player Vs Sinlge-player and "gated" content | The Cesspit. wrote on

    Kramer auto Pingback[...] Raph posted on his site an obvious provocation about single player games but I sort of anticipated that theme already a few days before. And not [...]

  79. alwaysBETA » Single Player Gaming Prevails wrote on

    [...] sent me a link to Raph Koster’s Are single-player games doomed? “just to rile me up” and it did just that. Although his original post is from a year [...]

  80. Sam's Friends Page: A Delicious LiveJournal Stew wrote on

    Kramer auto Pingback[...] sent me a link to Raph Koster’s Are single-player games doomed? “just to rile me up” and it did just that. Although his original post is from a year [...]

  81. Touchstone Magazine - Mere Comments: Red Rover, Red Rover wrote on

    Kramer auto Pingback[...] was the physical light game of choice amongst teen agers in the late 90’s. There’s a great article here about how electronic games that survive are social games. The kids right down my block (in a [...]

  82. Game On Mature Rated Games Sell (Way) More wrote on

    Kramer auto Pingback[...] ex-Sony Chief Creative Officer Raph Koster asked the question “are single-player games doomed?” on his blog, later rephrasing his answer to suggest (somewhat obviously, I thought) that single-player gaming [...]

  83. OldGamesItalia > La Fine Del Single Player wrote on

    Kramer auto Pingback[...] > OGIpedia > Osservatorio > Homo Videoludicus Fat Andrew 13 Feb 2006, 23:51 Qui trovate il post sul suo blog (ho preso la palla al balzo dall'editoriale che Tgmonline gli ha dedicato [...]

  84. Single player games - Web - WebCrawler wrote on

    Kramer auto Pingback[...] Compare Prices and Save. Sponsored by: http://www.become.com [Found on Ads by Yahoo!] 8. RaphÂ’s Website » Are single-player games doomed? All of you learned to play games with each other. When you were kids, you played tag, tea [...]

  85. Video Game Chartz - Nintendo - Sony - Microsoft - Forum wrote on

    Kramer auto Pingback[...] than it was 5 years ago, and I believe, as Raph Koster does, that single player games are doomed:http://www.raphkoster.com/2006/02/10/are-single-player-games-doomed/Although I would add that I think casual-style single player games will remain relevant (games such [...]