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> <channel><title>Comments on: On Trust, Part II</title> <atom:link href="http://www.raphkoster.com/2006/02/06/on-trust-part-ii/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: trust &#124; mister-wong.de &#124; Social Bookmarking Tool</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-122365</link> <dc:creator>trust &#124; mister-wong.de &#124; Social Bookmarking Tool</dc:creator> <pubDate>Tue, 15 May 2007 10:02:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-122365</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] usability trust user_generated  Hinzugefügt vor &gt;30 Tagen von ckreutz, 1 Benutzer  speichern    Raph’s Website » On Trust, Part II  trust raph koster  Hinzugefügt vor &gt;30 Tagen von igorschwarzm, 1 Benutzer  speichern    Raph’s [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] usability trust user_generated  Hinzugefügt vor &gt;30 Tagen von ckreutz, 1 Benutzer  speichern    Raph’s Website » On Trust, Part II  trust raph koster  Hinzugefügt vor &gt;30 Tagen von igorschwarzm, 1 Benutzer  speichern    Raph’s [...]</p></div> ]]></content:encoded> </item> <item><title>By: Darniaq: Verbosity Unleashed &#187; 2006 &#187; March</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-8443</link> <dc:creator>Darniaq: Verbosity Unleashed &#187; 2006 &#187; March</dc:creator> <pubDate>Mon, 12 Jun 2006 10:18:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-8443</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph has been building a series on Trust. I find the meandering through all things real and virtual, personal and sociological, to be a great springboard for one of the potential themes throughout: the relationship between MMOG developers/publishers and the players. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph has been building a series on Trust. I find the meandering through all things real and virtual, personal and sociological, to be a great springboard for one of the potential themes throughout: the relationship between MMOG developers/publishers and the players. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; On Trust, Part III</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-4045</link> <dc:creator>Raph&#8217;s Website &#187; On Trust, Part III</dc:creator> <pubDate>Mon, 13 Mar 2006 14:43:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-4045</guid> <description>[...] Read Part I Read Part II Read A side note [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Read Part I Read Part II Read A side note [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; A side note: trust, convention, and guild trademarks</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-3318</link> <dc:creator>Raph&#8217;s Website &#187; A side note: trust, convention, and guild trademarks</dc:creator> <pubDate>Thu, 02 Mar 2006 00:42:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-3318</guid> <description>[...] &#8220;This guild is made up of arrogant elitists.&#8221; This is the response of those who suddenly feel disenfranchised. The appeal to a higher authority has left these people feeling like they are not part of the country club; they are suddenly second-class citizens. This is exactly the effect that I described in Part II of the essay on trust. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] &#8220;This guild is made up of arrogant elitists.&#8221; This is the response of those who suddenly feel disenfranchised. The appeal to a higher authority has left these people feeling like they are not part of the country club; they are suddenly second-class citizens. This is exactly the effect that I described in Part II of the essay on trust. [...]</p></div> ]]></content:encoded> </item> <item><title>By: ProjectPerko: February 2006</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-2224</link> <dc:creator>ProjectPerko: February 2006</dc:creator> <pubDate>Thu, 09 Feb 2006 04:00:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-2224</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] I tried to make my third content chapter, but it&#039;s a toughie. What&#039;s worse, it covers much of the same ground that Raph is covering here and here, but from a different angle (and much more tersely).You see, there&#039;s a couple of connected &quot;bits&quot; here. &quot;Trust&quot; is one thing. &quot;Interaction/Friendship&quot; are another thing. &quot;Exploration&quot; is another thing. But all three are intrinsically tied to social networking.[...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I tried to make my third content chapter, but it&#8217;s a toughie. What&#8217;s worse, it covers much of the same ground that Raph is covering here and here, but from a different angle (and much more tersely).You see, there&#8217;s a couple of connected &#8220;bits&#8221; here. &#8220;Trust&#8221; is one thing. &#8220;Interaction/Friendship&#8221; are another thing. &#8220;Exploration&#8221; is another thing. But all three are intrinsically tied to social networking.[...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-2141</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Tue, 07 Feb 2006 22:22:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-2141</guid> <description>Right, and though I can&#039;t speak directly to your grandfather&#039;s specific case - perhaps he had some peculiar scenario - liking (or not-disliking) a group does not mean you like all of them. Perhaps your grandfather disliked Hitler, not because he was German, but because he was a nutcase. That would suggest that he hates all nutcases, which really has nothing to do with Germans. An American nutcase would receive that ire, too (unless mitigated by some other thing, like an intense love of all Americans).
This is indicative, I think, of &quot;distrust&quot; being &lt;i&gt;selectively&lt;/i&gt; transitive. If you distrust Hitler, you don&#039;t distrust all Germans, males, white dudes, guys with mustaches, nutcases, charismatic leaders, disillusioned artists, etc. There&#039;s some kind of linkage making people part of a group, and I would &lt;i&gt;guess&lt;/i&gt; that Hitler was not, first and foremost, a German in your grandfather&#039;s mind.</description> <content:encoded><![CDATA[<p>Right, and though I can&#8217;t speak directly to your grandfather&#8217;s specific case &#8211; perhaps he had some peculiar scenario &#8211; liking (or not-disliking) a group does not mean you like all of them. Perhaps your grandfather disliked Hitler, not because he was German, but because he was a nutcase. That would suggest that he hates all nutcases, which really has nothing to do with Germans. An American nutcase would receive that ire, too (unless mitigated by some other thing, like an intense love of all Americans).</p><p>This is indicative, I think, of &#8220;distrust&#8221; being <i>selectively</i> transitive. If you distrust Hitler, you don&#8217;t distrust all Germans, males, white dudes, guys with mustaches, nutcases, charismatic leaders, disillusioned artists, etc. There&#8217;s some kind of linkage making people part of a group, and I would <i>guess</i> that Hitler was not, first and foremost, a German in your grandfather&#8217;s mind.</p> ]]></content:encoded> </item> <item><title>By: tilda</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-2096</link> <dc:creator>tilda</dc:creator> <pubDate>Tue, 07 Feb 2006 06:20:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-2096</guid> <description>Again interesting, but lets take the converse, my Granddad fought in 2 world wars, he loathed Hitler with a vengance - possibly the only time I ever heard him swear, but actually he quite liked Germans, so much so that he married a German Jew, which was really going against the grain in the old days.  Not sure if an Org displays an ethos or the individual is the ethos, and spreads it through the org.  UO is a game people look back on with some fondness, and some shuddering, but Garriott is a guy who most look forward to hearing what he is up too.  Raph may not like it as it causes some embarrassment (I guess) but he is still liked even by people who are not keen on the Org he works for.  I for one, like reading what he has to say, and like hearing what the &quot;next&quot; game may be, but I think his concept of Galaxies vs what is on offer now are 2 very different things :)</description> <content:encoded><![CDATA[<p>Again interesting, but lets take the converse, my Granddad fought in 2 world wars, he loathed Hitler with a vengance &#8211; possibly the only time I ever heard him swear, but actually he quite liked Germans, so much so that he married a German Jew, which was really going against the grain in the old days.  Not sure if an Org displays an ethos or the individual is the ethos, and spreads it through the org.  UO is a game people look back on with some fondness, and some shuddering, but Garriott is a guy who most look forward to hearing what he is up too.  Raph may not like it as it causes some embarrassment (I guess) but he is still liked even by people who are not keen on the Org he works for.  I for one, like reading what he has to say, and like hearing what the &#8220;next&#8221; game may be, but I think his concept of Galaxies vs what is on offer now are 2 very different things <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Raph Koster On Trust at MMOG Nation</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-2087</link> <dc:creator>Raph Koster On Trust at MMOG Nation</dc:creator> <pubDate>Mon, 06 Feb 2006 22:52:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-2087</guid> <description>[...] Somewhat related to the Reputation in MMOGs article and commentary from last week, Raph Koster has a two part piece looking at webs of trust and how trust is relayed through communities. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Somewhat related to the Reputation in MMOGs article and commentary from last week, Raph Koster has a two part piece looking at webs of trust and how trust is relayed through communities. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-2083</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Mon, 06 Feb 2006 22:39:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-2083</guid> <description>&lt;blockquote&gt;For the greater majority of silent individuals I feel there is no linkage under either model.&lt;/blockquote&gt;
That&#039;s because they&#039;re not. To gain links with the authority, you have to join that vocal minority, even if you&#039;re a dissenting opinion. In other words, it&#039;s the old &quot;If you don&#039;t speak up, you deserve what you get.&quot;
In order for it to be a true democracy in a MUD (it&#039;s a bit out of the question for an MMO), I think the entire population would have to be coders on the project. =P And opinion leaders would rise.
&lt;blockquote&gt;Michael, you may want to look at the Small Worlds presentation I did&lt;/blockquote&gt;
This looks very familiar... I&#039;ve definitely seen it before. I just forgot all about it; it was like a massive refresher course. =)
&lt;blockquote&gt;What you have not yet touched on is where an individual fits into a large corporation.&lt;/blockquote&gt;
Perhaps it has to do with identificability (is that a word?) with a human being. SOE and UO are organizations. Full of people, yes, but players only see an abstract entity. It&#039;s kinda like being fiercely anti-Semitic, and having a best friend who&#039;s openly Jewish. &quot;I hate them all, except him, because he&#039;s cool.&quot; I don&#039;t know if that properly applies, though, since I don&#039;t know how people regard Raph or Garriot.
&lt;blockquote&gt;Sony Products will not see light in old SWG players homes&lt;/blockquote&gt;
You mean you play with the lights on? =P (joke...)</description> <content:encoded><![CDATA[<blockquote><p>For the greater majority of silent individuals I feel there is no linkage under either model.</p></blockquote><p>That&#8217;s because they&#8217;re not. To gain links with the authority, you have to join that vocal minority, even if you&#8217;re a dissenting opinion. In other words, it&#8217;s the old &#8220;If you don&#8217;t speak up, you deserve what you get.&#8221;</p><p>In order for it to be a true democracy in a MUD (it&#8217;s a bit out of the question for an MMO), I think the entire population would have to be coders on the project. =P And opinion leaders would rise.</p><blockquote><p>Michael, you may want to look at the Small Worlds presentation I did</p></blockquote><p>This looks very familiar&#8230; I&#8217;ve definitely seen it before. I just forgot all about it; it was like a massive refresher course. =)</p><blockquote><p>What you have not yet touched on is where an individual fits into a large corporation.</p></blockquote><p>Perhaps it has to do with identificability (is that a word?) with a human being. SOE and UO are organizations. Full of people, yes, but players only see an abstract entity. It&#8217;s kinda like being fiercely anti-Semitic, and having a best friend who&#8217;s openly Jewish. &#8220;I hate them all, except him, because he&#8217;s cool.&#8221; I don&#8217;t know if that properly applies, though, since I don&#8217;t know how people regard Raph or Garriot.</p><blockquote><p>Sony Products will not see light in old SWG players homes</p></blockquote><p>You mean you play with the lights on? =P (joke&#8230;)</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/02/06/on-trust-part-ii/comment-page-1/#comment-2082</link> <dc:creator>Raph</dc:creator> <pubDate>Mon, 06 Feb 2006 22:38:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=310#comment-2082</guid> <description>There&#039;s always an agenda, even if said agenda is to have completely impartial reporting of news. More common, however, is the agenda of increasing circulation of a news channel, or the agenda of editorializing on news. This blog, for example, has both of those as an agenda when I report news. :)</description> <content:encoded><![CDATA[<p>There&#8217;s always an agenda, even if said agenda is to have completely impartial reporting of news. More common, however, is the agenda of increasing circulation of a news channel, or the agenda of editorializing on news. This blog, for example, has both of those as an agenda when I report news. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
