<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: On Trust (part I)</title> <atom:link href="http://www.raphkoster.com/2006/02/04/on-trust-part-i/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&#8217;s Website &#187; Community relations, management, design, and governance</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-24340</link> <dc:creator>Raph&#8217;s Website &#187; Community relations, management, design, and governance</dc:creator> <pubDate>Fri, 29 Sep 2006 18:04:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-24340</guid> <description>[...] That&#8217;s really the problem; of the three, it&#8217;s having a relationship with a community that doesn&#8217;t scale very well, as I have written about before in my series &#8220;On Trust&#8221; (1, 2, side note, 3, 3.5. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] That&#8217;s really the problem; of the three, it&#8217;s having a relationship with a community that doesn&#8217;t scale very well, as I have written about before in my series &#8220;On Trust&#8221; (1, 2, side note, 3, 3.5. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Darniaq: Verbosity Unleashed &#187; 2006 &#187; March</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-8442</link> <dc:creator>Darniaq: Verbosity Unleashed &#187; 2006 &#187; March</dc:creator> <pubDate>Mon, 12 Jun 2006 10:17:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-8442</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph has been building a series on Trust. I find the meandering through all things real and virtual, personal and sociological, to be a great springboard for one of the potential themes throughout: the relationship between MMOG developers/publishers and the players. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph has been building a series on Trust. I find the meandering through all things real and virtual, personal and sociological, to be a great springboard for one of the potential themes throughout: the relationship between MMOG developers/publishers and the players. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Integral Visioning - Michel Bauwens: Foundation For Peer To Peer Alternatives Newsletter Issue 120</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-8386</link> <dc:creator>Integral Visioning - Michel Bauwens: Foundation For Peer To Peer Alternatives Newsletter Issue 120</dc:creator> <pubDate>Sun, 11 Jun 2006 17:19:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-8386</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] - Three part analysis of Trust, with many comments, and applied to gaming worlds in particular, at http://www.raphkoster.com/2006/02/04/on-trust-part-i/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] &#8211; Three part analysis of Trust, with many comments, and applied to gaming worlds in particular, at <a
href="http://www.raphkoster.com/2006/02/04/on-trust-part-i/" rel="nofollow">http://www.raphkoster.com/2006/02/04/on-trust-part-i/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Player Accountability Redux at MMOG Nation</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-6879</link> <dc:creator>Player Accountability Redux at MMOG Nation</dc:creator> <pubDate>Tue, 23 May 2006 20:45:08 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-6879</guid> <description>[...] There was a long discussion about player trust at Raph&#8217;s site a few months ago, so I won&#8217;t open up that can of worms again, and he is even skirting the edge of this topic today over on his site.* [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] There was a long discussion about player trust at Raph&#8217;s site a few months ago, so I won&#8217;t open up that can of worms again, and he is even skirting the edge of this topic today over on his site.* [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; On Trust, Part II</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-4035</link> <dc:creator>Raph&#8217;s Website &#187; On Trust, Part II</dc:creator> <pubDate>Mon, 13 Mar 2006 08:42:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-4035</guid> <description>[...] We might also ask ourselves whether the communitarian model is in fact a polite fiction we sell ourselves; Tim Burke touched on this in his comments on Part I. Is there such as thing as true bottom-up authority? After all, communitarian ideals are driven by consensus, but in practice consensus, particularly in small groups, is driven by strongmen, by natural leaders, by persuasive techniques. This is precisely why the development of things like secret balloting was such a core driver of human socil development. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] We might also ask ourselves whether the communitarian model is in fact a polite fiction we sell ourselves; Tim Burke touched on this in his comments on Part I. Is there such as thing as true bottom-up authority? After all, communitarian ideals are driven by consensus, but in practice consensus, particularly in small groups, is driven by strongmen, by natural leaders, by persuasive techniques. This is precisely why the development of things like secret balloting was such a core driver of human socil development. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; On Trust, Part III</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-4034</link> <dc:creator>Raph&#8217;s Website &#187; On Trust, Part III</dc:creator> <pubDate>Mon, 13 Mar 2006 08:36:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-4034</guid> <description>[...] Read Part I Read Part II Read A side note [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Read Part I Read Part II Read A side note [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Monthly Report: February 2006</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-3482</link> <dc:creator>Raph&#8217;s Website &#187; Monthly Report: February 2006</dc:creator> <pubDate>Fri, 03 Mar 2006 05:59:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-3482</guid> <description>[...] On Trust (part I) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] On Trust (part I) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Terra Nova: February 2006</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-2130</link> <dc:creator>Terra Nova: February 2006</dc:creator> <pubDate>Tue, 07 Feb 2006 19:31:12 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-2130</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Partly because, as some players have also observed, the size of the playerbase of A Tale in the Desert promotes a more trusting and close-knit community (an issue Raph Koster has been writing about lately). Partly also, as some ATITD players have noted, there&#039;s a selection filter here, that ATITD is a boutique product far less likely to attract the kinds of griefers and antisocial players who players in other synthetic worlds might desperately wish to control or expel, and far more likely to attract people with a lively interest in participating in the political affairs of their synthetic world. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Partly because, as some players have also observed, the size of the playerbase of A Tale in the Desert promotes a more trusting and close-knit community (an issue Raph Koster has been writing about lately). Partly also, as some ATITD players have noted, there&#8217;s a selection filter here, that ATITD is a boutique product far less likely to attract the kinds of griefers and antisocial players who players in other synthetic worlds might desperately wish to control or expel, and far more likely to attract people with a lively interest in participating in the political affairs of their synthetic world. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; A side note: trust, convention, and guild trademarks</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-2127</link> <dc:creator>Raph&#8217;s Website &#187; A side note: trust, convention, and guild trademarks</dc:creator> <pubDate>Tue, 07 Feb 2006 19:01:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-2127</guid> <description>[...] Anonymous: Raph Koster On Trust at MMOG Nation [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Anonymous: Raph Koster On Trust at MMOG Nation [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMORPG - Spieler mit der Macht andere Spieler zu bannen</title><link>http://www.raphkoster.com/2006/02/04/on-trust-part-i/comment-page-1/#comment-2125</link> <dc:creator>MMORPG - Spieler mit der Macht andere Spieler zu bannen</dc:creator> <pubDate>Tue, 07 Feb 2006 18:30:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=308#comment-2125</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Tepper writes, &quot;I fully expected this unique form of in-game democracy that we use, to breed an ever-growing, increasingly intrusive government, just as real-world democracy often does. In fact, one big advantage I saw to Tellings was the chance to undo the implosion that I thought was inevitable. The culture that evolved in ATITD was just the opposite, and I still don&#8217;t have a good explanation. The force of law has always been applied with the lightest touch. And it&#8217;s not just in law that Egypt has been cautious&#8230;In three years we&#8217;ve elected about 20 Demi-Pharaohs, players with the power to permanently exile up to 7 of their countrymen. And in three years, that power has never been used&#8230;&quot;  I don&#8217;t think I&#8217;m nearly as surprised as Tepper seems to be. Partly because I think his expectation here invokes a common form of cyberlibertarian narrative about contemporary American politics that is at the least an over-simplified hypothesis about the development of post-1945 liberal democracies, that refers implicitly to some kind of universal tendency of individuals to surrender freedom to authority.   Partly because, as some players have also observed, the size of the playerbase of A Tale in the Desert promotes a more trusting and close-knit community (an issue Raph Koster has been writing about lately). Partly also, as some ATITD players have noted, there&#8217;s a selection filter here, that ATITD is a boutique product far less likely to attract the kinds of griefers and antisocial players whoWarhammer Online von Mythic Entertainment. players in other synthetic worlds might desperately wishMMORPG, dass im Jahre 2005 noch während der Entwicklung eingestellt wurde. to control or expel, and far more likely to attract people with a lively interest in participating in the political affairs of their synthetic world.     Link: Pharaoh&#8217;s Expectations   150)?150:this.scrollHeight)&#8221;&gt; __________________   The tools suck! &#8212; Raph Koster [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
