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> <channel><title>Comments on: Are MMORPGs games?</title> <atom:link href="http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Ironraven</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-2951</link> <dc:creator>Ironraven</dc:creator> <pubDate>Sun, 26 Feb 2006 15:23:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-2951</guid> <description>Thank you, Raph! I&#039;ve been saying this for years. MMOs don&#039;t even deserve to have RPG in thier name. There is no creation, no real interaction. How many of the people that you play with have you actually met? How many of them are in the same room as you when you play? You are doing the same thing that a million other people have done, exactly the same way- it&#039;s more like reading a novel.
Yes, you might be playing, but to play a game, you need others.</description> <content:encoded><![CDATA[<p>Thank you, Raph! I&#8217;ve been saying this for years. MMOs don&#8217;t even deserve to have RPG in thier name. There is no creation, no real interaction. How many of the people that you play with have you actually met? How many of them are in the same room as you when you play? You are doing the same thing that a million other people have done, exactly the same way- it&#8217;s more like reading a novel.</p><p>Yes, you might be playing, but to play a game, you need others.</p> ]]></content:encoded> </item> <item><title>By: Kooneiform &#187; Blog Archive &#187; are all muds virtual worlds?</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-2849</link> <dc:creator>Kooneiform &#187; Blog Archive &#187; are all muds virtual worlds?</dc:creator> <pubDate>Fri, 24 Feb 2006 00:30:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-2849</guid> <description>[...] Check out what Raph Koster says about this. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Check out what Raph Koster says about this. [...]</p></div> ]]></content:encoded> </item> <item><title>By: glekang.com</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-2542</link> <dc:creator>glekang.com</dc:creator> <pubDate>Wed, 15 Feb 2006 03:58:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-2542</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] MMORPG°¡ °ÔÀÓÀÎ°¡(MMORPG ¡Õ °ÔÀÓ/ MMORPG ¡õ °ÔÀÓ)¿¡¼­ºÎÅÍ Ãâ¹ßÇØ¾ß µÉ ¹®Á¦ ¾Æ´Ñ°¡ ÇÕ´Ï´Ù. <a
href="http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/" rel="nofollow">http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Don</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-2052</link> <dc:creator>Don</dc:creator> <pubDate>Mon, 06 Feb 2006 12:20:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-2052</guid> <description>I&#039;m still not convinced that a MMORPG as a whole doesn&#039;t fall into the classification of game, world-space included.
I do agree that the subsets of the game have to stand alone as games in their own right. Back to the tennis analogy again...
A tennis tournament is in itself a game. However, if the individual games of tennis weren&#039;t fun as a game in their own right, the tennis tournament would not exist - or if it did it wouldn&#039;t be enjoyable.
Such composite games don&#039;t work if their components are equally un-fun.
I like the line of thinking this argument entails, even if I don&#039;t agree with your conclusions. Still the same reasons as I mentioned above.</description> <content:encoded><![CDATA[<p>I&#8217;m still not convinced that a MMORPG as a whole doesn&#8217;t fall into the classification of game, world-space included.</p><p>I do agree that the subsets of the game have to stand alone as games in their own right. Back to the tennis analogy again&#8230;</p><p>A tennis tournament is in itself a game. However, if the individual games of tennis weren&#8217;t fun as a game in their own right, the tennis tournament would not exist &#8211; or if it did it wouldn&#8217;t be enjoyable.</p><p>Such composite games don&#8217;t work if their components are equally un-fun.</p><p>I like the line of thinking this argument entails, even if I don&#8217;t agree with your conclusions. Still the same reasons as I mentioned above.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-2037</link> <dc:creator>Raph</dc:creator> <pubDate>Sun, 05 Feb 2006 22:21:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-2037</guid> <description>Obviously, I disagree. For several reasons.
For one, SWG wasn&#039;t representative of this line of thinking (which is more recent). For another, the failings of that game don&#039;t have much to do with this line of thinking, either. (What does whether it&#039;s a place or not have to do with a lack of content?)
What thinking this way does is make you pay &lt;i&gt;more&lt;/i&gt; attention to whether a given game within your world is actually fun enough to stand on its own as a game. Otherwise, it&#039;s all too easy to fall into the trap of thinking that it&#039;s a good enough game because of all the attributes that a space happens to give. For example, making do with a combat systems or a crafting system that taken in isolation, isn&#039;t a fun game at all, but that we let slide because it happens to connect up with the larger game world.</description> <content:encoded><![CDATA[<p>Obviously, I disagree. For several reasons.</p><p>For one, SWG wasn&#8217;t representative of this line of thinking (which is more recent). For another, the failings of that game don&#8217;t have much to do with this line of thinking, either. (What does whether it&#8217;s a place or not have to do with a lack of content?)</p><p>What thinking this way does is make you pay <i>more</i> attention to whether a given game within your world is actually fun enough to stand on its own as a game. Otherwise, it&#8217;s all too easy to fall into the trap of thinking that it&#8217;s a good enough game because of all the attributes that a space happens to give. For example, making do with a combat systems or a crafting system that taken in isolation, isn&#8217;t a fun game at all, but that we let slide because it happens to connect up with the larger game world.</p> ]]></content:encoded> </item> <item><title>By: Robot</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-2033</link> <dc:creator>Robot</dc:creator> <pubDate>Sun, 05 Feb 2006 20:42:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-2033</guid> <description>&gt; If we let go of the notion that virtual
&gt; worlds are games, not only will we get
&gt; better virtual worlds: I believe we will
&gt; get better game worlds too.
When you start saying things like this, this is when you know you&#039;ve completely lost touch as a game designer.
This attitude explains only too well how Star Wars Galaxies became the empty and lifeless experience it is today and why players have abandoned it in droves for games like World of WarCraft and Guild Wars -- games that never forgot they were supposed to be games.</description> <content:encoded><![CDATA[<p>&gt; If we let go of the notion that virtual<br
/> &gt; worlds are games, not only will we get<br
/> &gt; better virtual worlds: I believe we will<br
/> &gt; get better game worlds too.</p><p>When you start saying things like this, this is when you know you&#8217;ve completely lost touch as a game designer.</p><p>This attitude explains only too well how Star Wars Galaxies became the empty and lifeless experience it is today and why players have abandoned it in droves for games like World of WarCraft and Guild Wars &#8212; games that never forgot they were supposed to be games.</p> ]]></content:encoded> </item> <item><title>By: MitchZamara.com &#187; Blog Archive &#187; Weekend Links</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-2021</link> <dc:creator>MitchZamara.com &#187; Blog Archive &#187; Weekend Links</dc:creator> <pubDate>Sat, 04 Feb 2006 22:35:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-2021</guid> <description>[...] Are MMO&#8217;s Games? - Interesting editorial on MMO&#8217;s [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Are MMO&#8217;s Games? &#8211; Interesting editorial on MMO&#8217;s [...]</p></div> ]]></content:encoded> </item> <item><title>By: Caliban Darklock</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-1977</link> <dc:creator>Caliban Darklock</dc:creator> <pubDate>Fri, 03 Feb 2006 22:16:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-1977</guid> <description>&gt; Iâ€™ve made occasional posts to Mud-Dev.
I&#039;ve seen them, but Mud-Dev hasn&#039;t been letting me post for something like two years, and I haven&#039;t really found time to go asking around to figure out what&#039;s going on there. I tried to respond to your comments on voice chat in October, for example, but my message just disappeared into the ether.
I agree that a lot of rules are just implicitly assumed without being stated, and I agree it&#039;s a good idea to explicitly state them... because that&#039;s frequently the only time you can tell when something is very, very wrong. There used to be a general assumption that a video game went on forever, and that difficulty was increased by making the game faster with each level. When you say that out loud, it sounds pretty silly, but as long as we just accepted it as how things worked... well, just look at the number of games that worked this way.</description> <content:encoded><![CDATA[<p>&gt; Iâ€™ve made occasional posts to Mud-Dev.</p><p>I&#8217;ve seen them, but Mud-Dev hasn&#8217;t been letting me post for something like two years, and I haven&#8217;t really found time to go asking around to figure out what&#8217;s going on there. I tried to respond to your comments on voice chat in October, for example, but my message just disappeared into the ether.</p><p>I agree that a lot of rules are just implicitly assumed without being stated, and I agree it&#8217;s a good idea to explicitly state them&#8230; because that&#8217;s frequently the only time you can tell when something is very, very wrong. There used to be a general assumption that a video game went on forever, and that difficulty was increased by making the game faster with each level. When you say that out loud, it sounds pretty silly, but as long as we just accepted it as how things worked&#8230; well, just look at the number of games that worked this way.</p> ]]></content:encoded> </item> <item><title>By: Gamasutra - Blogged Out: Locking the Door to Your Virtual World</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-1963</link> <dc:creator>Gamasutra - Blogged Out: Locking the Door to Your Virtual World</dc:creator> <pubDate>Fri, 03 Feb 2006 19:37:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-1963</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] February 3, 2006Blogged Out: Locking the Door to Your Virtual WorldWelcome to &#039;Blogged Out&#039;, the news report that looks at the world of developer blogging and the conversations being had with the community at large. This week we look at ï¿½interactive entertainment environmentsï¿½, OCD, and DRM.  Cï¿½est nes pas un jeux  Are MMORPGs actually games? Raph Koster took some time to answer this oft-discussed question on his website this week. He thinks, rightly, that MMORPGs aren&#039;t games as such, even though there may be games within the environment they create. What is important, though, is to make sure that the games embedded within the virtual world arenï¿½t simply propped up by the wow-factor of taking place in a massively multiplayer environment. Koster:  ï¿½I believe that regarding virtual worlds this way opens up the door for a very different outlook on how to design them; the spread of possible worlds becomes much wider. If we let go of the notion that virtual worlds are games, not only will we get better virtual worlds: I believe we will get better game worlds too.ï¿½  What is also important is to recognise that online games of this kind are increasingly social spaces, and what really matters is not ï¿½gameï¿½ in the sense a ludologist would understand, but rather the methods and processes by which the MMORPG allows players to act, co-operate and compete within the social space. Getting the balance right, of course, is the real trick: just look at how many people are put off Second Lifeï¿½s lack of ï¿½gameï¿½ for evidence of this.    [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] February 3, 2006Blogged Out: Locking the Door to Your Virtual WorldWelcome to &#8216;Blogged Out&#8217;, the news report that looks at the world of developer blogging and the conversations being had with the community at large. This week we look at ï¿½interactive entertainment environmentsï¿½, OCD, and DRM.  Cï¿½est nes pas un jeux  Are MMORPGs actually games? Raph Koster took some time to answer this oft-discussed question on his website this week. He thinks, rightly, that MMORPGs aren&#8217;t games as such, even though there may be games within the environment they create. What is important, though, is to make sure that the games embedded within the virtual world arenï¿½t simply propped up by the wow-factor of taking place in a massively multiplayer environment. Koster:  ï¿½I believe that regarding virtual worlds this way opens up the door for a very different outlook on how to design them; the spread of possible worlds becomes much wider. If we let go of the notion that virtual worlds are games, not only will we get better virtual worlds: I believe we will get better game worlds too.ï¿½  What is also important is to recognise that online games of this kind are increasingly social spaces, and what really matters is not ï¿½gameï¿½ in the sense a ludologist would understand, but rather the methods and processes by which the MMORPG allows players to act, co-operate and compete within the social space. Getting the balance right, of course, is the real trick: just look at how many people are put off Second Lifeï¿½s lack of ï¿½gameï¿½ for evidence of this.    [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/01/29/are-mmorpgs-games/comment-page-2/#comment-1954</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Fri, 03 Feb 2006 18:58:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=297#comment-1954</guid> <description>Hah. I found one.
http://www.pathguy.com/ofs.htm</description> <content:encoded><![CDATA[<p>Hah. I found one.</p><p><a
href="http://www.pathguy.com/ofs.htm" rel="nofollow">http://www.pathguy.com/ofs.htm</a></p> ]]></content:encoded> </item> </channel> </rss>
