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> <channel><title>Comments on: OGLE</title> <atom:link href="http://www.raphkoster.com/2006/01/24/ogle/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/01/24/ogle/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&#8217;s Website &#187; Monthly report: January 2006</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1846</link> <dc:creator>Raph&#8217;s Website &#187; Monthly report: January 2006</dc:creator> <pubDate>Thu, 02 Feb 2006 07:31:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1846</guid> <description>[...] Anonymous: Joystiq [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Anonymous: Joystiq [...]</p></div> ]]></content:encoded> </item> <item><title>By: Capture in-game models using OGLE - Joystiq</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1759</link> <dc:creator>Capture in-game models using OGLE - Joystiq</dc:creator> <pubDate>Tue, 31 Jan 2006 07:23:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1759</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] being restricted, but for now: let the hacking commence.ReadPermalinkEmail thisLinking BlogsComments[11] [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] being restricted, but for now: let the hacking commence.ReadPermalinkEmail thisLinking BlogsComments[11] [...]</p></div> ]]></content:encoded> </item> <item><title>By: VR Community Forums : :: View topic - OGLE</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1668</link> <dc:creator>VR Community Forums : :: View topic - OGLE</dc:creator> <pubDate>Sat, 28 Jan 2006 09:36:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1668</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] From Raph Koster: [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] From Raph Koster: [...]</p></div> ]]></content:encoded> </item> <item><title>By: Mystics.de - Dein Portal in die Welt der Rollenspiele und Abenteuer - RPG / MMORPG / MMOG</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1645</link> <dc:creator>Mystics.de - Dein Portal in die Welt der Rollenspiele und Abenteuer - RPG / MMORPG / MMOG</dc:creator> <pubDate>Fri, 27 Jan 2006 13:12:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1645</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Mystics.de &#8211; Dein Portal in die Welt der Rollenspiele und Abenteuer &#8211; RPG / MMORPG / MMOG                                             &nbsp;&nbsp;FREITAG, 27. JANUAR 2006&nbsp;&nbsp;     &nbsp;      &nbsp;&nbsp;NICHT EINGELOGGT&nbsp;&nbsp;                           bersicht News Newsarchiv Releasetermine   Rollenspiele Artikel Firmen Links Downloads Bildergalerie   Berichte Interviews Umfragen Help &amp; Support   Foren Onlinechat   Kontakt ber uns&#8230; Impressum                        NEWS           27. Januar 2006          MMORPG NEWS EINE GANZE REALE STATUE DEINES CHARAKTERS   11:50 Allgemein     Design-Veteran Raph Koster hat auf seinem Weblog eine Software gefunden, mit der sich 3D-Models aus OpenGL Spielen wie WOW oder Second Life extrahhieren lassen. Daraus kann man dann mit einem &#8220;3D-Drucker&#8221; Statuen herstellen.. The most intriguing results are of course from bringing the virtual stuff into meatspace (MMO companies have talked forever about making custom action figures of cherished characters, and now it looks like that business opportunity window might be closing). There are so many applications there the head spins.  Nett&#8230; Koster hat wie immer weitreichende Ideen dazu.         Kommentare lesen ( 0 ) | Quelle: MMORPGdot   Geschrieben von Dungeoneer | ^                &nbsp;          &copy; 1997-2006 MYSTICS NETWORK | ALLE RECHTE VORBEHALTEN | IMPRESSUM | DATENSCHUTZ     ( Seite generiert mit mPortal 4.2.2 in 0.0081 Sekunden (0.0075 Sekunden PHP und 0.0006 Sekunden MySQL) mit 3 Queries )  &nbsp; [...]</p></div> ]]></content:encoded> </item> <item><title>By: DTF.RU -  </title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1620</link> <dc:creator>DTF.RU -  </dc:creator> <pubDate>Thu, 26 Jan 2006 16:39:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1620</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]  <a
href="http://www.raphkoster.com/?p=282" rel="nofollow">http://www.raphkoster.com/?p=282</a>         OpenGL..   &#8211;       Direct3D?     26.01.2006 |  &quot;Richy&quot;  [...]</p></div> ]]></content:encoded> </item> <item><title>By: csven</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1618</link> <dc:creator>csven</dc:creator> <pubDate>Thu, 26 Jan 2006 15:17:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1618</guid> <description>In case anyone is interested, I blogged about the implications of this last year when I used HijackGL to grab data and then converted it over to &quot;solid&quot; geometry typically used for manufacturing. In effect, I was showing how 3D data could be not only ripped from a stream, but how it could be turned into manufacturable CAD data intended not just for rp systems, but mass production... with the associated repercussions on a wide range of topics.
The details of the conversion are at the end of a rather long post that&#039;s actually more about marketing than engineering or design. You can read that here: http://blog.rebang.com/?p=186
If the convergence issue is of interest (i.e. you slugged through the whole post), you might want to read something more recent (and even longer, sorry): http://blog.rebang.com/?p=577</description> <content:encoded><![CDATA[<p>In case anyone is interested, I blogged about the implications of this last year when I used HijackGL to grab data and then converted it over to &#8220;solid&#8221; geometry typically used for manufacturing. In effect, I was showing how 3D data could be not only ripped from a stream, but how it could be turned into manufacturable CAD data intended not just for rp systems, but mass production&#8230; with the associated repercussions on a wide range of topics.</p><p>The details of the conversion are at the end of a rather long post that&#8217;s actually more about marketing than engineering or design. You can read that here: <a
href="http://blog.rebang.com/?p=186" rel="nofollow">http://blog.rebang.com/?p=186</a></p><p>If the convergence issue is of interest (i.e. you slugged through the whole post), you might want to read something more recent (and even longer, sorry): <a
href="http://blog.rebang.com/?p=577" rel="nofollow">http://blog.rebang.com/?p=577</a></p> ]]></content:encoded> </item> <item><title>By: News: Extract Your WoW or Second Life Avatar with OGLE - MMOTricks Gaming Exploits</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1616</link> <dc:creator>News: Extract Your WoW or Second Life Avatar with OGLE - MMOTricks Gaming Exploits</dc:creator> <pubDate>Thu, 26 Jan 2006 13:40:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1616</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] News: Extract Your WoW or Second Life Avatar with OGLE     Game designer Raph Koster just posted about OGLE, a tool that extracts 3D models from OpenGL applications to use for your own purposes. The developer of the software has successfully used it to extract and make real 3D figurines of his World of Warcraft and Second Life characters using a 3D printer. The most intriguing results are of course from bringing the virtual stuff into meatspace (MMO companies have talked forever about making custom action figures of cherished characters, and now it looks like that business opportunity window might be closing). There are so many applications there the head spins.  But I suspect the other use will be more likely: people using models to learn from and to repurpose.  So much for limiting your range of avatar poses, for example  now anyone with this software and 3d modeling software can build any scene they like. (They usually like pr0n). And what goofy game remixes will we get  freeware shooters where you shoot the Horde? More&#8230;Source: Slashdot Games    __________________ [TRIX]Nefertiti  &quot;There are risks involved with everything that I do in my daily life, why would I not take these same risks while gaming.&quot; ~Nefertiti [...]</p></div> ]]></content:encoded> </item> <item><title>By: DTF.RU - ��������� �����</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1615</link> <dc:creator>DTF.RU - ��������� �����</dc:creator> <pubDate>Thu, 26 Jan 2006 11:09:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1615</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] нашел
http://www.raphkoster.com/?p=282
можно выуживать текстуры и модели из игр поддерживающих OpenGL..
вопрос - есть ли такой же иструмент для Direct3D? [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] нашел<br
/> <a
href="http://www.raphkoster.com/?p=282" rel="nofollow">http://www.raphkoster.com/?p=282</a><br
/> можно выуживать текстуры и модели из игр поддерживающих OpenGL..<br
/> вопрос &#8211; есть ли такой же иструмент для Direct3D? [...]</p></div> ]]></content:encoded> </item> <item><title>By: V1r]7[u4L Personal Space</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1614</link> <dc:creator>V1r]7[u4L Personal Space</dc:creator> <pubDate>Thu, 26 Jan 2006 10:57:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1614</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] &#039;3D Rendering&#039; Of Gaming Graphics&#039;Raph Koster&#039;s&#039; ever-entertaining Blog had aof the Info   http://www.raphkoster.com/?p=282  7:54 PM&#160;&#124;&#160;Permalink &#124; Comments (0) &#124; Trackbacks (0) &#124; GamesPermalinkClose [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] &#8217;3D Rendering&#8217; Of Gaming Graphics&#8217;Raph Koster&#8217;s&#8217; ever-entertaining Blog had aof the Info <a
href="http://www.raphkoster.com/?p=282" rel="nofollow">http://www.raphkoster.com/?p=282</a> 7:54 PM&nbsp;|&nbsp;Permalink | Comments (0) | Trackbacks (0) | GamesPermalinkClose [...]</p></div> ]]></content:encoded> </item> <item><title>By: Heartless</title><link>http://www.raphkoster.com/2006/01/24/ogle/comment-page-1/#comment-1612</link> <dc:creator>Heartless</dc:creator> <pubDate>Thu, 26 Jan 2006 08:56:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=282#comment-1612</guid> <description>All very interesting... or you can always buy cardboard cutouts of your characters via eBay.</description> <content:encoded><![CDATA[<p>All very interesting&#8230; or you can always buy cardboard cutouts of your characters via eBay.</p> ]]></content:encoded> </item> </channel> </rss>
