| | World or not?January 7th, 2006 |
Mike Ashley has a good post on why XBox Live can be considered a hub-and-instances massively multiplayer game.
Not a “world,” mind you. I agree with him in that sense.
One of the comments he makes caught my eye:
Today worldly games have just a few embedded boxes, but Koster believes that MMO games will migrate towards worldly games with embedded boxes enumerating more and different kinds of games. I think he’s biased, because of his background, but he recognizes that development budgets are going to be a limiting factor. I’ll come back to this later.
I define a virtual world by only a few elements: a spatial metaphor, avatar representation, multiple users, persistence of the space.
If XBox Live created a persistent virtual space for their “lobby,” and had spatial presentation of the profiles within it, it would not only be a virtual world by my definition, but it would also be very much an example of a a virtual world with a ton of embedded mini-games.
To make it an interesting “worldy” game as opposed to “hub-and-instance” game, some of those games ought to be playable within the setting of the lobby, of course, and not just in instances.
Mike spends a while on how cool achievements are, but seen in this light, they’re nothing new — he analogizes them to equipment, but that’s not really what they are since equipment modifies the statistical profile of an avatar; they’re exactly like the badges in SWG or LegendMUD or many other online worlds, historical elements of a profile.
There is a perfectly valid question of “why do all this? Isn’t XBox Live fine as it is?” Ironically, at some point FFXI is going to launch, and then something that does meet at these criteria is going to be shoved into one of the instances! And then Microsoft will have itself a curious hub-and-hub-and-instances setup. ![]()

You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.








[IMG Virtual World] At the SDForum Virtual Worlds – Rules for Engagement Conference, Millions of Us CEO, Reuben Steiger, proclaimed “I think MySpace is definitely a virtual world”. It is not. Raph Koster had agreat post on why Xbox Live is not a virtual world and the post holds even more truth in regards to MySpace. Raph defines a virtual world by spatial representation, avatars, multiple users, and a persistent space. The
Blogroll Joel on SoftwareRaph Koster Sunny Walker Thoughts for Now Sex, Lies and Advertising
In Space Explosions Are Silent
MMOG Nation is going to be a platform for my opinions and experiences playing Massively Multiplayer Online Games. I have to point fingers, though. Raph Koster and Foton were my instigators. Their writing over the last few months has been inspirationa…
[...] Raph’s Website » World or not? [...]