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> <channel><title>Comments on: Beowulf</title> <atom:link href="http://www.raphkoster.com/2005/12/17/beowulf/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2005/12/17/beowulf/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&#8217;s Website &#187; Iteration in games: a mini-rant</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-1371</link> <dc:creator>Raph&#8217;s Website &#187; Iteration in games: a mini-rant</dc:creator> <pubDate>Wed, 18 Jan 2006 06:15:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-1371</guid> <description>[...] Leaving aside the numerous posts that claim that I am not interested in content, the underlying points being made in these are interesting precisely because of what they point out about the game development process. It&#8217;s directly analogous to what a (justly) famous and multimillion-selling game designer said about my Grammar of Gameplay talk, when he called it &#8220;intellectual masturbation.&#8221; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Leaving aside the numerous posts that claim that I am not interested in content, the underlying points being made in these are interesting precisely because of what they point out about the game development process. It&#8217;s directly analogous to what a (justly) famous and multimillion-selling game designer said about my Grammar of Gameplay talk, when he called it &#8220;intellectual masturbation.&#8221; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-827</link> <dc:creator>Raph</dc:creator> <pubDate>Wed, 28 Dec 2005 18:04:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-827</guid> <description>There&#039;s no way to lock it. I guess this wasn&#039;t clear. Not only can you pick up and drop the quest at any leg, &lt;i&gt;anyone&lt;/i&gt; can pick up and drop the quest at any leg. The dragon is a world event, it&#039;s not encounter locked.
Generally, nothing on the muds was locked in that manner because you could rely on etiquette to keep people from &quot;stealing the quest&quot; or some such. But since there are badges and rewards at all stages of the quest, people generally wouldn&#039;t want to skip to halfway through anyway.
There&#039;s no doubt that a lot of violence has been done to classic mud gameplay by developers&#039; efforts to minimize griefing and interference by other players as the games reached larger scales... stuff that used to just work and still permit lots of interaction faced problems at the large scale, followed by solutions put in place to reduce player interaction.</description> <content:encoded><![CDATA[<p>There&#8217;s no way to lock it. I guess this wasn&#8217;t clear. Not only can you pick up and drop the quest at any leg, <i>anyone</i> can pick up and drop the quest at any leg. The dragon is a world event, it&#8217;s not encounter locked.</p><p>Generally, nothing on the muds was locked in that manner because you could rely on etiquette to keep people from &#8220;stealing the quest&#8221; or some such. But since there are badges and rewards at all stages of the quest, people generally wouldn&#8217;t want to skip to halfway through anyway.</p><p>There&#8217;s no doubt that a lot of violence has been done to classic mud gameplay by developers&#8217; efforts to minimize griefing and interference by other players as the games reached larger scales&#8230; stuff that used to just work and still permit lots of interaction faced problems at the large scale, followed by solutions put in place to reduce player interaction.</p> ]]></content:encoded> </item> <item><title>By: Glazius</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-826</link> <dc:creator>Glazius</dc:creator> <pubDate>Wed, 28 Dec 2005 15:56:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-826</guid> <description>Okay, I have to ask - how did you prevent people from locking the Valley of the Geats in the &#039;rampaging dragon&#039; stage, preventing anyone else from killing Grendel or Grendel&#039;s mother and starting the quest?
--GF</description> <content:encoded><![CDATA[<p>Okay, I have to ask &#8211; how did you prevent people from locking the Valley of the Geats in the &#8216;rampaging dragon&#8217; stage, preventing anyone else from killing Grendel or Grendel&#8217;s mother and starting the quest?</p><p>&#8211;GF</p> ]]></content:encoded> </item> <item><title>By: Soln</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-622</link> <dc:creator>Soln</dc:creator> <pubDate>Mon, 19 Dec 2005 19:17:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-622</guid> <description>Well written.  My Dad taught Beowulf. and having had to read it enough times, I enjoyed your re-telling.  And you &quot;don’t just do sandboxes&quot;.  /salute</description> <content:encoded><![CDATA[<p>Well written.  My Dad taught Beowulf. and having had to read it enough times, I enjoyed your re-telling.  And you &#8220;don’t just do sandboxes&#8221;.  /salute</p> ]]></content:encoded> </item> <item><title>By: Wolfe</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-617</link> <dc:creator>Wolfe</dc:creator> <pubDate>Mon, 19 Dec 2005 16:37:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-617</guid> <description>Yumm, so whats the recepie that makes a levelfree mmorpg work as well as one with levels?
Well made quests seems to be one likely component, are the others &quot;seekrit sauce&quot; or just hard to find?</description> <content:encoded><![CDATA[<p>Yumm, so whats the recepie that makes a levelfree mmorpg work as well as one with levels?</p><p>Well made quests seems to be one likely component, are the others &#8220;seekrit sauce&#8221; or just hard to find?</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-601</link> <dc:creator>Raph</dc:creator> <pubDate>Mon, 19 Dec 2005 02:40:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-601</guid> <description>Yeah, I have posted this before elsewhere, but usually only for a tiny audience, so I figured it might as well be here.
I didn&#039;t know you had quoted it recently though. Where?</description> <content:encoded><![CDATA[<p>Yeah, I have posted this before elsewhere, but usually only for a tiny audience, so I figured it might as well be here.</p><p>I didn&#8217;t know you had quoted it recently though. Where?</p> ]]></content:encoded> </item> <item><title>By: Abalieno</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-599</link> <dc:creator>Abalieno</dc:creator> <pubDate>Mon, 19 Dec 2005 00:00:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-599</guid> <description>Old stuff! :)
Which I also have quoted recently. I must have reminded him of &lt;a href=&quot;http://www.quartertothree.com/phpBB2/viewtopic.php?p=379026#379026&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; :)</description> <content:encoded><![CDATA[<p>Old stuff! <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Which I also have quoted recently. I must have reminded him of <a
href="http://www.quartertothree.com/phpBB2/viewtopic.php?p=379026#379026" rel="nofollow">this</a> <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Sachant</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-596</link> <dc:creator>Sachant</dc:creator> <pubDate>Sun, 18 Dec 2005 18:34:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-596</guid> <description>That looks like a lot of fun and I love the spin on the traditional tale of Beowulf.  It&#039;s one of my favorite works of literature.</description> <content:encoded><![CDATA[<p>That looks like a lot of fun and I love the spin on the traditional tale of Beowulf.  It&#8217;s one of my favorite works of literature.</p> ]]></content:encoded> </item> <item><title>By: Rufus</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-594</link> <dc:creator>Rufus</dc:creator> <pubDate>Sun, 18 Dec 2005 16:48:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-594</guid> <description>A few corrections and additions, if I may -- as the mud grew in size (it&#039;s over twice the size it was when beowulf went in, room wise) we had to increase the number of meteors available at any one time just so people could actually find them as they&#039;d end up in unreachable places and the like. They&#039;re still extremely rare, however.
Another tidbit about the meteorites is when they fall, they can occassionally land ON a mob or a player. I&#039;m only aware of the actual event of it hitting and killing a player once (as it was ME who it happened to!), but frequently a mob is the victim of a meteorite that&#039;s headed groundwards.
The fight with Grendel&#039;s mother is indeed fairly unique as well... it&#039;s not a matter of killing her, but you must be hardy enough to endure a battle of certain length at which point she falls over dead. While this might seem like a real technical detail, it really helps the story along since, if she were not coded as such, the battle wouldn&#039;t be epic... a few high level characters could drive her to death in a matter of seconds.
This quest is one of a few in the game where people still cheer when it&#039;s finished -- many on the near 12 year old mud have become old hat. Even with walkthroughs and the ilk posted, doing this and a few other quests still garners a few &#039;wow, congrats!&#039; from the lot of players.</description> <content:encoded><![CDATA[<p>A few corrections and additions, if I may &#8212; as the mud grew in size (it&#8217;s over twice the size it was when beowulf went in, room wise) we had to increase the number of meteors available at any one time just so people could actually find them as they&#8217;d end up in unreachable places and the like. They&#8217;re still extremely rare, however.</p><p>Another tidbit about the meteorites is when they fall, they can occassionally land ON a mob or a player. I&#8217;m only aware of the actual event of it hitting and killing a player once (as it was ME who it happened to!), but frequently a mob is the victim of a meteorite that&#8217;s headed groundwards.</p><p>The fight with Grendel&#8217;s mother is indeed fairly unique as well&#8230; it&#8217;s not a matter of killing her, but you must be hardy enough to endure a battle of certain length at which point she falls over dead. While this might seem like a real technical detail, it really helps the story along since, if she were not coded as such, the battle wouldn&#8217;t be epic&#8230; a few high level characters could drive her to death in a matter of seconds.</p><p>This quest is one of a few in the game where people still cheer when it&#8217;s finished &#8212; many on the near 12 year old mud have become old hat. Even with walkthroughs and the ilk posted, doing this and a few other quests still garners a few &#8216;wow, congrats!&#8217; from the lot of players.</p> ]]></content:encoded> </item> <item><title>By: Bull on Parade</title><link>http://www.raphkoster.com/2005/12/17/beowulf/comment-page-1/#comment-798</link> <dc:creator>Bull on Parade</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=216#comment-798</guid> <description>&lt;!--%kramer-pre%--&gt; Raph’s Website » Beowulf    Overview of the Beowulf Quest from LegendMUD.&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> Raph’s Website » Beowulf    Overview of the Beowulf Quest from LegendMUD.</p></div> ]]></content:encoded> </item> </channel> </rss>
