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> <channel><title>Comments on: KGC 2005: &#8220;Blue Ocean Strategy in Games,&#8221; Kim Hak Gyu</title> <atom:link href="http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Reality Panic</title><link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-247</link> <dc:creator>Reality Panic</dc:creator> <pubDate>Mon, 05 Dec 2005 08:29:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=147#comment-247</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] off of the Montreal Summit just a week prior, I was quite taken back by the opening keynote that echoed much of WarrenSpector&#039;s discontent with the industry. HakGyu Kim, the CEO of Ragnarok Online creator IMC Games, referenced the &quot;Blue Ocean Strategy&quot; book as a call to be more innovative, take more risk and reach out to broader audiences. (Raph Koster took much more extensive notes on the keynote.) In effect, finding the &quot;blue ocean&quot; became the underlying current/theme of the entire conference as nearly every subsequent speaker referenced Kim&#039;s comment in some fashion... [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] off of the Montreal Summit just a week prior, I was quite taken back by the opening keynote that echoed much of WarrenSpector&#8217;s discontent with the industry. HakGyu Kim, the CEO of Ragnarok Online creator IMC Games, referenced the &#8220;Blue Ocean Strategy&#8221; book as a call to be more innovative, take more risk and reach out to broader audiences. (Raph Koster took much more extensive notes on the keynote.) In effect, finding the &#8220;blue ocean&#8221; became the underlying current/theme of the entire conference as nearly every subsequent speaker referenced Kim&#8217;s comment in some fashion&#8230; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-89</link> <dc:creator>Raph</dc:creator> <pubDate>Mon, 14 Nov 2005 22:54:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=147#comment-89</guid> <description>Don&#039;t suppose you feel like making a strategy chart for each game in the space? It&#039;s a project that I have been thinking about undertaking... The chart method described in the book is pretty straightforward, but I suspect we&#039;d have a big argument over  what the categories should be...</description> <content:encoded><![CDATA[<p>Don&#8217;t suppose you feel like making a strategy chart for each game in the space? It&#8217;s a project that I have been thinking about undertaking&#8230; The chart method described in the book is pretty straightforward, but I suspect we&#8217;d have a big argument over  what the categories should be&#8230;</p> ]]></content:encoded> </item> <item><title>By: Darniaq</title><link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-88</link> <dc:creator>Darniaq</dc:creator> <pubDate>Mon, 14 Nov 2005 01:24:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=147#comment-88</guid> <description>I&#039;m glad to see this come up again, though it&#039;s funny to see it happen so far away :)
I read this book a few months back and find the concepts mentioned in it applicable all over the place. My basic take away from the book was this:
Companies who only compete against other companies in a direct sense will eventually lose.
http://www.rngamers.com/forum/viewtopic.php?p=406</description> <content:encoded><![CDATA[<p>I&#8217;m glad to see this come up again, though it&#8217;s funny to see it happen so far away <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>I read this book a few months back and find the concepts mentioned in it applicable all over the place. My basic take away from the book was this:</p><p>Companies who only compete against other companies in a direct sense will eventually lose.</p><p><a
href="http://www.rngamers.com/forum/viewtopic.php?p=406" rel="nofollow">http://www.rngamers.com/forum/viewtopic.php?p=406</a></p> ]]></content:encoded> </item> <item><title>By: n3rfed</title><link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-1658</link> <dc:creator>n3rfed</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=147#comment-1658</guid> <description>&lt;!--%kramer-pre%--&gt;, where his main point seems to be &quot;Hooray! An online game without fruity men in fruity tights.&quot;. Ubiq then goes on to bring up our previous trackback extravaganza.  While I applaud and look forward to dipping my fingers in the ocean  of Audition, I still stand by my, well, stance. I never said non-fantasy games couldn&#039;t survive in the market, nor couldn&#039;t be fun, nor couldn&#039;t be successful. But unless something drastic changes, like aliens invading the Earth which cause people to&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>, where his main point seems to be &#8220;Hooray! An online game without fruity men in fruity tights.&#8221;. Ubiq then goes on to bring up our previous trackback extravaganza.  While I applaud and look forward to dipping my fingers in the ocean  of Audition, I still stand by my, well, stance. I never said non-fantasy games couldn&#8217;t survive in the market, nor couldn&#8217;t be fun, nor couldn&#8217;t be successful. But unless something drastic changes, like aliens invading the Earth which cause people to</p></div> ]]></content:encoded> </item> <item><title>By: Ramblings of a little Blue Gnoll</title><link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-9636</link> <dc:creator>Ramblings of a little Blue Gnoll</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=147#comment-9636</guid> <description>&lt;!--%kramer-pre%--&gt; Blogroll  Joel on SoftwareRaph Koster Sunny Walker Thoughts for Now Sex, Lies and Advertising&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> Blogroll  Joel on SoftwareRaph Koster Sunny Walker Thoughts for Now Sex, Lies and Advertising</p></div> ]]></content:encoded> </item> </channel> </rss>
