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	<title>Comments on: KGC 2005: &#8220;Blue Ocean Strategy in Games,&#8221; Kim Hak Gyu</title>
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	<link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/</link>
	<description>Raph Koster's personal website: MMOs, gaming, writing, art, music, books</description>
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		<title>By: Reality Panic</title>
		<link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-247</link>
		<dc:creator>Reality Panic</dc:creator>
		<pubDate>Mon, 05 Dec 2005 08:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=147#comment-247</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] off of the Montreal Summit just a week prior, I was quite taken back by the opening keynote that echoed much of WarrenSpector&#039;s discontent with the industry. HakGyu Kim, the CEO of Ragnarok Online creator IMC Games, referenced the &quot;Blue Ocean Strategy&quot; book as a call to be more innovative, take more risk and reach out to broader audiences. (Raph Koster took much more extensive notes on the keynote.) In effect, finding the &quot;blue ocean&quot; became the underlying current/theme of the entire conference as nearly every subsequent speaker referenced Kim&#039;s comment in some fashion... [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...] off of the Montreal Summit just a week prior, I was quite taken back by the opening keynote that echoed much of WarrenSpector&#8217;s discontent with the industry. HakGyu Kim, the CEO of Ragnarok Online creator IMC Games, referenced the &#8220;Blue Ocean Strategy&#8221; book as a call to be more innovative, take more risk and reach out to broader audiences. (Raph Koster took much more extensive notes on the keynote.) In effect, finding the &#8220;blue ocean&#8221; became the underlying current/theme of the entire conference as nearly every subsequent speaker referenced Kim&#8217;s comment in some fashion&#8230; [...]<!--%kramer-ref-post%--></p>
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		<title>By: Raph</title>
		<link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-89</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Mon, 14 Nov 2005 22:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=147#comment-89</guid>
		<description>Don&#039;t suppose you feel like making a strategy chart for each game in the space? It&#039;s a project that I have been thinking about undertaking... The chart method described in the book is pretty straightforward, but I suspect we&#039;d have a big argument over  what the categories should be...</description>
		<content:encoded><![CDATA[<p>Don&#8217;t suppose you feel like making a strategy chart for each game in the space? It&#8217;s a project that I have been thinking about undertaking&#8230; The chart method described in the book is pretty straightforward, but I suspect we&#8217;d have a big argument over  what the categories should be&#8230;</p>
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		<title>By: Darniaq</title>
		<link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-88</link>
		<dc:creator>Darniaq</dc:creator>
		<pubDate>Mon, 14 Nov 2005 01:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=147#comment-88</guid>
		<description>I&#039;m glad to see this come up again, though it&#039;s funny to see it happen so far away :)

I read this book a few months back and find the concepts mentioned in it applicable all over the place. My basic take away from the book was this:

Companies who only compete against other companies in a direct sense will eventually lose. 

http://www.rngamers.com/forum/viewtopic.php?p=406</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see this come up again, though it&#8217;s funny to see it happen so far away <img src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I read this book a few months back and find the concepts mentioned in it applicable all over the place. My basic take away from the book was this:</p>
<p>Companies who only compete against other companies in a direct sense will eventually lose. </p>
<p><a href="http://www.rngamers.com/forum/viewtopic.php?p=406" rel="nofollow">http://www.rngamers.com/forum/viewtopic.php?p=406</a></p>
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		<title>By: n3rfed</title>
		<link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-1658</link>
		<dc:creator>n3rfed</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=147#comment-1658</guid>
		<description>&lt;!--%kramer-pre%--&gt;, where his main point seems to be &quot;Hooray! An online game without fruity men in fruity tights.&quot;. Ubiq then goes on to bring up our previous trackback extravaganza.  While I applaud and look forward to dipping my fingers in the ocean  of Audition, I still stand by my, well, stance. I never said non-fantasy games couldn&#039;t survive in the market, nor couldn&#039;t be fun, nor couldn&#039;t be successful. But unless something drastic changes, like aliens invading the Earth which cause people to&lt;!--%kramer-post%--&gt;</description>
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<p><!--%kramer-pre%-->, where his main point seems to be &#8220;Hooray! An online game without fruity men in fruity tights.&#8221;. Ubiq then goes on to bring up our previous trackback extravaganza.  While I applaud and look forward to dipping my fingers in the ocean  of Audition, I still stand by my, well, stance. I never said non-fantasy games couldn&#8217;t survive in the market, nor couldn&#8217;t be fun, nor couldn&#8217;t be successful. But unless something drastic changes, like aliens invading the Earth which cause people to<!--%kramer-post%--></p>
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		<title>By: Ramblings of a little Blue Gnoll</title>
		<link>http://www.raphkoster.com/2005/11/09/kgc-2005-blue-ocean-strategy-in-games-kim-hak-gyu/comment-page-1/#comment-9636</link>
		<dc:creator>Ramblings of a little Blue Gnoll</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=147#comment-9636</guid>
		<description>&lt;!--%kramer-pre%--&gt; Blogroll  Joel on SoftwareRaph Koster Sunny Walker Thoughts for Now Sex, Lies and Advertising&lt;!--%kramer-post%--&gt;</description>
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<p><!--%kramer-pre%--> Blogroll  Joel on SoftwareRaph Koster Sunny Walker Thoughts for Now Sex, Lies and Advertising<!--%kramer-post%--></p>
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