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GDC round-up

March 16th, 2005

I am back from GDC. And I bear with me THE CRUD. THE CRUD has also infected multiple members of
my family. THE CRUD is to be feared. I heartily recommend running in the opposite direction should
it seek to make your acquaintance.

Because of THE CRUD I have had to turn down a lovely opportunity to speak at ETECH this year on
serious games, A Theory of Fun, and whatever else might have fit into the 45 minutes. This
sort of sucks, as ever year I see ETECH happen in San Diego and I never get to go.

I have many many stories from GDC. Alas, THE CRUD prevents me from actually relating any of them. The
talks related to the book seemed to go well, though I think there are significantly more mixed reactions
to A Grammar of Gameplay than there were to the keynote for Serious Games, which was basically the familiar old AToF presentation again.

Nonetheless, there was a lot of coverage. Witness:

Theory of Fun keynote:

Instanced vs Persistent panel:

Grammar of Gameplay:

Enough for now, this pesky fever won’t let me stare at a screen for very long…

Oh, before I forget: I did a signing at the bookstore, and we sold out there. :) And I am supposed to speak at SUPERNOVA (but I need to dig up the link). And I have posted the slides for A Grammar of Gameplay.

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